diff --git a/src/Persistence/Initialization/Updates/AddWarriorWingsUpdateSeason6.cs b/src/Persistence/Initialization/Updates/AddWarriorWingsUpdateSeason6.cs
new file mode 100644
index 0000000..4d8e0af
--- /dev/null
+++ b/src/Persistence/Initialization/Updates/AddWarriorWingsUpdateSeason6.cs
@@ -0,0 +1,57 @@
+//
+// Licensed under the MIT License. See LICENSE file in the project root for full license information.
+//
+
+namespace MUnique.OpenMU.Persistence.Initialization.Updates;
+
+using System.Runtime.InteropServices;
+using MUnique.OpenMU.DataModel.Configuration;
+using MUnique.OpenMU.Persistence.Initialization.VersionSeasonSix.Items;
+using MUnique.OpenMU.PlugIns;
+
+///
+/// Adds six imported high-tier "Warrior" wings at free item slots (12/242-247), one per class line:
+/// Wizard (Soul Master), Magic (Duel Master), Elf (High Elf), Summoner (Dimension Master),
+/// Warrior Cape (Lord Emperor + Fist Master) and Knight (Blade Master). Each carries base defense,
+/// class restriction, 3rd Wing Options, damage increase and fast flight.
+///
+[PlugIn]
+[Display(Name = PlugInName, Description = PlugInDescription)]
+[Guid("8F5B3D74-AC2E-4F9B-B6D7-2E4F9A3C5B18")]
+public class AddWarriorWingsUpdateSeason6 : UpdatePlugInBase
+{
+ internal const string PlugInName = "Add Warrior Wings & Cape (12/242-247)";
+ internal const string PlugInDescription = "Adds six high-tier Warrior wings (12/242-247): Wizard, Magic, Elf, Summoner, Warrior Cape (DL+RF) and Knight, each with defense, 3rd Wing Options, damage increase and fast flight.";
+
+ ///
+ public override UpdateVersion Version => UpdateVersion.AddWarriorWingsSeason6;
+
+ ///
+ public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
+
+ ///
+ public override string Name => PlugInName;
+
+ ///
+ public override string Description => PlugInDescription;
+
+ ///
+ public override bool IsMandatory => true;
+
+ ///
+ public override DateTime CreatedAt => new(2026, 07, 19, 20, 0, 0, DateTimeKind.Utc);
+
+ ///
+#pragma warning disable CS1998
+ protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
+#pragma warning restore CS1998
+ {
+ // Idempotency guard: skip if the first Warrior wing (12/242) already exists.
+ if (gameConfiguration.Items.Any(i => i.Group == 12 && i.Number == 242))
+ {
+ return;
+ }
+
+ new Wings(context, gameConfiguration).CreateWarriorWings();
+ }
+}
diff --git a/src/Persistence/Initialization/Updates/UpdateVersion.cs b/src/Persistence/Initialization/Updates/UpdateVersion.cs
index c44d31a..cc9332a 100644
--- a/src/Persistence/Initialization/Updates/UpdateVersion.cs
+++ b/src/Persistence/Initialization/Updates/UpdateVersion.cs
@@ -499,4 +499,9 @@ public enum UpdateVersion
/// The version of the (Poison Wing 12/240, Poison Cape 12/241).
///
AddPoisonWingsSeason6 = 98,
+
+ ///
+ /// The version of the (Warrior Wings/Cape 12/242-247).
+ ///
+ AddWarriorWingsSeason6 = 99,
}
\ No newline at end of file
diff --git a/src/Persistence/Initialization/VersionSeasonSix/Items/Wings.cs b/src/Persistence/Initialization/VersionSeasonSix/Items/Wings.cs
index fa8c509..5cc7208 100644
--- a/src/Persistence/Initialization/VersionSeasonSix/Items/Wings.cs
+++ b/src/Persistence/Initialization/VersionSeasonSix/Items/Wings.cs
@@ -104,6 +104,7 @@ public class Wings : WingsInitializerBase
this.CreateWing(50, 2, 3, "Cape of Overrule", 150, 45, 220, 400, 0, 0, 0, 0, 0, 0, 3, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 39, 39, this._damageIncreaseByLevelTable, thirdWingOptions);
this.CreatePoisonWings();
+ this.CreateWarriorWings();
}
///
@@ -128,6 +129,39 @@ public class Wings : WingsInitializerBase
this.CreateWing(241, 5, 3, "Poison Cape", 150, 60, 220, 100, 0, 0, 0, 0, 1, 0, 1, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
}
+ ///
+ /// ADAMU-CUSTOM: six imported high-tier "Warrior" wings (base defense + 3rd Wing Options + damage
+ /// increase, fast flight). One per class line:
+ /// 242 Wizard (Soul Master), 243 Magic (Duel Master), 244 Elf (High Elf), 245 Summoner (Dimension
+ /// Master), 246 Warrior Cape (Lord Emperor + Fist Master), 247 Knight (Blade Master).
+ ///
+ public void CreateWarriorWings()
+ {
+ // Reuse the EXISTING shared "3rd Wing Options" set and level-bonus tables (fixed Guids already in
+ // the database) by fetching them, to avoid Guid collisions when this runs as an update.
+ var wingOptions = this.GameConfiguration.ItemOptions.First(o => o.Name == "3rd Wing Options");
+ var damageTable = this.GameConfiguration.ItemLevelBonusTables.First(t => t.Name == "Damage Increase (1st and 3rd Wings)");
+ this._defenseBonusByLevelTable ??= this.GameConfiguration.ItemLevelBonusTables.First(t => t.Name == "Defense Bonus (1st and 2nd Wings)");
+
+ // Warrior Wings Wizard (12/242, Soul Master / Dark Wizard): magic damage option.
+ this.CreateWing(242, 5, 3, "Warrior Wings Wizard", 150, 65, 220, 100, 1, 0, 0, 0, 0, 0, 0, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.WizDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+
+ // Warrior Wings Magic (12/243, Duel Master / Magic Gladiator).
+ this.CreateWing(243, 5, 3, "Warrior Wings Magic", 150, 65, 220, 100, 0, 0, 0, 1, 0, 0, 0, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+
+ // Warrior Wings Elf (12/244, High Elf).
+ this.CreateWing(244, 5, 3, "Warrior Wings Elf", 150, 65, 220, 100, 0, 0, 1, 0, 0, 0, 0, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+
+ // Warrior Wings Summoner (12/245, Dimension Master / Summoner): magic + curse damage.
+ this.CreateWing(245, 5, 3, "Warrior Wings Summoner", 150, 65, 220, 100, 0, 0, 0, 0, 0, 1, 0, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.WizDamage), (0b10, OptionType.CurseDamage)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+
+ // Warrior Cape (12/246, Lord Emperor / Dark Lord + Fist Master / Rage Fighter): defense 60.
+ this.CreateWing(246, 5, 3, "Warrior Cape", 150, 60, 220, 100, 0, 0, 0, 0, 1, 0, 1, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+
+ // Warrior Wings Knight (12/247, Blade Master / Dark Knight).
+ this.CreateWing(247, 5, 3, "Warrior Wings Knight", 150, 65, 220, 100, 0, 1, 0, 0, 0, 0, 0, this.BuildOptions((0b00, OptionType.HealthRecover), (0b11, OptionType.PhysDamage), (0b10, OptionType.Defense)), 42, 42, damageTable, wingOptions, movementSpeed: MovementSpeedConstants.FastWingMovementSpeed);
+ }
+
private void CreateFeather()
{
var feather = this.Context.CreateNew();