feat(tvt): per-character scoreboard (kills, statues, statue damage)
Server: new 0xFD HeykelSavasiScoreboard packet + view plugin; HeykelSavasiContext tracks per-player kills (Player.AfterKilledPlayerAsync hook), statues broken (OnDestructibleDied), and statue damage (AttackableNpcBase.AttackByAsync hook); broadcast top-8 by damage (desc) every ~1s, omitting zero-damage characters.
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// <copyright file="HeykelSavasiScoreboardPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.MiniGames;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views.MiniGames;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IHeykelSavasiScoreboardPlugIn"/> which forwards the
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/// per-character scoreboard to the game client with a <see cref="HeykelSavasiScoreboardRef"/> data packet
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/// (code 0xFD).
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/// </summary>
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[PlugIn]
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[Guid("a3d8f1c2-6b4e-4f7a-8c2d-9e1b3a5f7d20")]
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public class HeykelSavasiScoreboardPlugIn : IHeykelSavasiScoreboardPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="HeykelSavasiScoreboardPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public HeykelSavasiScoreboardPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask UpdateScoreboardAsync(IReadOnlyList<(string Name, ushort Kills, byte Statues, uint Damage)> entries)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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// A byte Count field caps the scoreboard at 255 entries; the caller sends far fewer (top contributors).
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var count = entries.Count > byte.MaxValue ? byte.MaxValue : entries.Count;
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int Write()
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{
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var size = HeykelSavasiScoreboardRef.GetRequiredSize(count);
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var span = connection.Output.GetSpan(size)[..size];
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var packet = new HeykelSavasiScoreboardRef(span)
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{
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Count = (byte)count,
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};
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for (var i = 0; i < count; i++)
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{
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var block = packet[i];
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block.Name = entries[i].Name;
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block.Kills = entries[i].Kills;
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block.Statues = entries[i].Statues;
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block.Damage = entries[i].Damage;
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}
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return size;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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}
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