Fixed elf master skill s and added extra projectile attribute

(cherry picked from commit 983db566e6ac315acdcda5d1ac35cdf12d49c8bf)
This commit is contained in:
ze-dom
2026-07-16 11:04:36 +01:00
committed by Acentech Dev
parent 7325e1a1d6
commit 7166513681
10 changed files with 61 additions and 42 deletions

View File

@@ -818,7 +818,7 @@ internal class SkillsInitializer : SkillsInitializerBase
this.AddPassiveMasterSkillDefinition(SkillNumber.TwoHandedStaffMaster, Stats.TwoHandedStaffMasteryBonusDamage, AggregateType.AddRaw, Formula1154, 3, 3, SkillNumber.TwoHandedStaffStrengthener);
this.AddPassiveMasterSkillDefinition(SkillNumber.ShieldMasteryGrandMaster, Stats.BonusDefenseRateWithShield, AggregateType.AddRaw, Formula1204, 3, 3, SkillNumber.ShieldStrengthenerGrandMaster);
this.AddMasterSkillDefinition(SkillNumber.SoulBarrierStrength, SkillNumber.SoulBarrier, SkillNumber.Undefined, 3, 4, SkillNumber.SoulBarrier, 20, $"{Formula181} / 100", Formula181, Stats.SoulBarrierReceiveDecrement, AggregateType.AddRaw);
this.AddMasterSkillDefinition(SkillNumber.SoulBarrierProficie, SkillNumber.SoulBarrierStrength, SkillNumber.Undefined, 3, 5, SkillNumber.SoulBarrierStrength, 20, Formula803, extendsDuration: true);
this.AddMasterSkillDefinition(SkillNumber.SoulBarrierProficie, SkillNumber.SoulBarrierStrength, SkillNumber.Undefined, 3, 5, SkillNumber.SoulBarrierStrength, 20, Formula803, true);
this.AddPassiveMasterSkillDefinition(SkillNumber.MinimumWizardryInc, Stats.MinimumWizBaseDmg, AggregateType.AddRaw, Formula502, 5, 3);
// ELF
@@ -826,13 +826,13 @@ internal class SkillsInitializer : SkillsInitializerBase
this.AddMasterSkillDefinition(SkillNumber.TripleShotStrengthener, SkillNumber.TripleShot, SkillNumber.Undefined, 2, 2, SkillNumber.TripleShot, 20, Formula502);
this.AddPassiveMasterSkillDefinition(SkillNumber.SummonedMonsterStr1, Stats.SummonedMonsterHealthIncrease, AggregateType.AddRaw, Formula6020Value, 2, 2, SkillNumber.SummonGoblin);
this.AddMasterSkillDefinition(SkillNumber.PenetrationStrengthener, SkillNumber.Penetration, SkillNumber.Undefined, 2, 3, SkillNumber.Penetration, 20, Formula502);
this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseStr, SkillNumber.GreaterDefense, SkillNumber.Undefined, 2, 3, SkillNumber.GreaterDefense, 20, Formula502);
this.AddMasterSkillDefinition(SkillNumber.TripleShotMastery, SkillNumber.TripleShotStrengthener, SkillNumber.Undefined, 2, 3, SkillNumber.TripleShot, 10, Formula1WhenComplete);
this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseStr, SkillNumber.GreaterDefense, SkillNumber.Undefined, 2, 3, SkillNumber.GreaterDefense, 20, Formula502, Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate);
this.AddMasterSkillDefinition(SkillNumber.TripleShotMastery, SkillNumber.TripleShotStrengthener, SkillNumber.Undefined, 2, 3, SkillNumber.TripleShotStrengthener, 10, Formula1WhenComplete, Formula1WhenComplete, Stats.ExtraProjectiles, AggregateType.AddRaw);
this.AddPassiveMasterSkillDefinition(SkillNumber.SummonedMonsterStr2, Stats.SummonedMonsterDefenseIncrease, AggregateType.AddRaw, Formula6020, 2, 3, SkillNumber.SummonGoblin);
this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseStr, SkillNumber.GreaterDamage, SkillNumber.Undefined, 2, 4, SkillNumber.GreaterDamage, 20, Formula502);
this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseStr, SkillNumber.GreaterDamage, SkillNumber.Undefined, 2, 4, SkillNumber.GreaterDamage, 20, Formula502, Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate);
this.AddPassiveMasterSkillDefinition(SkillNumber.WeaponMasteryHighElf, Stats.MasterSkillPhysBonusDmg, AggregateType.AddRaw, Formula502, 4, 2);
this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseMastery, SkillNumber.AttackIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.GreaterDamage, 20, Formula502);
this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseMastery, SkillNumber.DefenseIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.GreaterDefense, 20, Formula502);
this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseMastery, SkillNumber.AttackIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.AttackIncreaseStr, 20, Formula502, Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate, true);
this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseMastery, SkillNumber.DefenseIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.DefenseIncreaseStr, 20, Formula502, Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate, true);
this.AddMasterSkillDefinition(SkillNumber.IceArrowStrengthener, SkillNumber.IceArrow, SkillNumber.Undefined, 2, 5, SkillNumber.IceArrow, 20, Formula502);
this.AddPassiveMasterSkillDefinition(SkillNumber.BowStrengthener, Stats.BowStrBonusDamage, AggregateType.AddRaw, Formula502, 2, 3);
this.AddPassiveMasterSkillDefinition(SkillNumber.CrossbowStrengthener, Stats.CrossBowStrBonusDamage, AggregateType.AddRaw, Formula632, 2, 3);