feat(hs): team-base respawn + reapply earned buffs on respawn
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -624,6 +624,10 @@ public class HeykelSavasiContext : MiniGameContext
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Reapplies the team's earned buffs to a player who just (re)spawned.</summary>
|
||||
/// <param name="player">The player who (re)spawned.</param>
|
||||
public ValueTask OnPlayerRespawnedAsync(Player player) => this.ReapplyBuffsAsync(player);
|
||||
|
||||
/// <summary>
|
||||
/// Pure, dependency-free tracker for statue-break progress and win detection. Extracted out of
|
||||
/// <see cref="HeykelSavasiContext"/> so it can be unit-tested directly, without constructing a full
|
||||
|
||||
Reference in New Issue
Block a user