Merge pull request #786 from ze-dom/DW_master_tree_finishup
(cherry picked from commit 06cc3489b92cc4b83a3a743ac9e29d00c144a303)
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@@ -9425,7 +9425,7 @@ public readonly struct TargetedSkill095
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/// <summary>
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardy Enhance'.
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardry Enhance'.
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/// Causes reaction on server side: The effect is cancelled and an update is sent to the player and all surrounding players.
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/// </summary>
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public readonly struct MagicEffectCancelRequest
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@@ -2317,7 +2317,7 @@
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<Name>MagicEffectCancelRequest</Name>
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<Length>7</Length>
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<Direction>ClientToServer</Direction>
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<SentWhen>A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardy Enhance'.</SentWhen>
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<SentWhen>A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardry Enhance'.</SentWhen>
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<CausedReaction>The effect is cancelled and an update is sent to the player and all surrounding players.</CausedReaction>
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<Fields>
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<Field>
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@@ -9300,7 +9300,7 @@ public readonly ref struct TargetedSkill095Ref
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/// <summary>
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardy Enhance'.
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardry Enhance'.
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/// Causes reaction on server side: The effect is cancelled and an update is sent to the player and all surrounding players.
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/// </summary>
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public readonly ref struct MagicEffectCancelRequestRef
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@@ -3037,7 +3037,7 @@ public static class ConnectionExtensions
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/// <param name="skillId">The skill id.</param>
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/// <param name="playerId">The player id.</param>
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/// <remarks>
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardy Enhance'.
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/// Is sent by the client when: A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardry Enhance'.
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/// Causes reaction on server side: The effect is cancelled and an update is sent to the player and all surrounding players.
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/// </remarks>
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public static async ValueTask SendMagicEffectCancelRequestAsync(this IConnection? connection, ushort @skillId, ushort @playerId)
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