diff --git a/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs b/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs
index 877d99f..b4c40a9 100644
--- a/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs
+++ b/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs
@@ -261,7 +261,7 @@ public class AreaSkillAttackAction
// In this case we just calculate the angle on server side, so that lags
// or desynced positions may not have such a big impact
var angle = (float)player.Position.GetAngleDegreeTo(extraTarget.Position);
- rotation = (byte)(angle / 360.0f * 256.0f);
+ rotation = (byte)((angle / 360.0f) * 256.0f);
}
}
diff --git a/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs b/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs
index c1fbbae..66a226f 100644
--- a/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs
+++ b/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs
@@ -49,7 +49,7 @@ public class FinishElfMasterTreePlugIn : UpdatePlugInBase
public override bool IsMandatory => true;
///
- public override DateTime CreatedAt => new(2026, 7, 17, 16, 0, 0, DateTimeKind.Utc);
+ public override DateTime CreatedAt => new(2026, 7, 22, 16, 0, 0, DateTimeKind.Utc);
///
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)