diff --git a/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs b/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs index 877d99f..b4c40a9 100644 --- a/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs +++ b/src/GameLogic/PlayerActions/Skills/AreaSkillAttackAction.cs @@ -261,7 +261,7 @@ public class AreaSkillAttackAction // In this case we just calculate the angle on server side, so that lags // or desynced positions may not have such a big impact var angle = (float)player.Position.GetAngleDegreeTo(extraTarget.Position); - rotation = (byte)(angle / 360.0f * 256.0f); + rotation = (byte)((angle / 360.0f) * 256.0f); } } diff --git a/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs b/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs index c1fbbae..66a226f 100644 --- a/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs +++ b/src/Persistence/Initialization/Updates/FinishElfMasterTreePlugIn.cs @@ -49,7 +49,7 @@ public class FinishElfMasterTreePlugIn : UpdatePlugInBase public override bool IsMandatory => true; /// - public override DateTime CreatedAt => new(2026, 7, 17, 16, 0, 0, DateTimeKind.Utc); + public override DateTime CreatedAt => new(2026, 7, 22, 16, 0, 0, DateTimeKind.Utc); /// protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)