feat(CS): persist owner/phase/registrations across restarts via plugin config JSON
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Castle Siege state was in-memory, so the castle owner (and thus the P4 hunting-map
reward) reset on every server restart/redeploy. Now the context marks itself dirty
on any persistable change (phase transition, registration, owner set); the plugin's
periodic tick writes a snapshot into its own PlugInConfiguration CustomConfiguration
(a JSON blob already stored in PostgreSQL - no schema migration) and restores it on
startup. Battle state (defenses/switches/occupier) stays transient. +2 unit tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-07-15 12:17:34 +03:00
parent f03f6aa7ad
commit 9bdd57703f
4 changed files with 143 additions and 2 deletions

View File

@@ -123,6 +123,41 @@ public class CastleSiegeContextTest
Assert.That(ctx.OccupierGuildName, Is.Null);
}
/// <summary>Tests that restoring persisted state sets phase/owner/registrations without raising PhaseChanged.</summary>
[Test]
public void RestoreStateSetsStateWithoutFiringPhaseChanged()
{
var ctx = new CastleSiegeContext(Config());
var phaseChangedFired = false;
ctx.PhaseChanged += _ => phaseChangedFired = true;
ctx.RestoreState("Winners", CastleSiegePhase.Ownership, T0, new[] { "Winners", "Losers" });
Assert.That(ctx.Phase, Is.EqualTo(CastleSiegePhase.Ownership));
Assert.That(ctx.OwnerGuildName, Is.EqualTo("Winners"));
Assert.That(ctx.RegisteredGuilds, Is.EquivalentTo(new[] { "Winners", "Losers" }));
Assert.That(phaseChangedFired, Is.False);
Assert.That(ctx.ConsumeDirty(), Is.False, "restore must not mark the state dirty");
}
/// <summary>Tests that state-changing operations flip the dirty flag, which ConsumeDirty reads-and-resets.</summary>
[Test]
public async Task DirtyFlagTracksPersistableChangesAsync()
{
var ctx = new CastleSiegeContext(Config());
Assert.That(ctx.ConsumeDirty(), Is.False, "a fresh context has nothing to persist");
await ctx.ForceStartRegistrationAsync(T0); // phase transition -> dirty
Assert.That(ctx.ConsumeDirty(), Is.True);
Assert.That(ctx.ConsumeDirty(), Is.False, "ConsumeDirty resets the flag");
ctx.RegisterGuild("Attackers"); // registration -> dirty
Assert.That(ctx.ConsumeDirty(), Is.True);
ctx.SetOwner("Attackers"); // owner change -> dirty
Assert.That(ctx.ConsumeDirty(), Is.True);
}
private static CastleSiegeConfiguration Config() => new()
{
RegistrationDuration = TimeSpan.FromMinutes(5),