diff --git a/src/GameLogic/CastleSiege/CastleSiegeConfiguration.cs b/src/GameLogic/CastleSiege/CastleSiegeConfiguration.cs
index 6e18241..18952e4 100644
--- a/src/GameLogic/CastleSiege/CastleSiegeConfiguration.cs
+++ b/src/GameLogic/CastleSiege/CastleSiegeConfiguration.cs
@@ -48,6 +48,12 @@ public class CastleSiegeConfiguration
/// Gets or sets the persisted registered guild names for the current cycle.
public IList PersistedRegisteredGuilds { get; set; } = new List();
+ /// Gets or sets the persisted auto-schedule days of week (empty = manual start only).
+ public IList PersistedScheduleDays { get; set; } = new List();
+
+ /// Gets or sets the persisted auto-schedule UTC time of day, or null if unscheduled.
+ public TimeOnly? PersistedScheduleTime { get; set; }
+
///
/// Returns true if falls within a 5-second window of any configured
/// registration-open time.
diff --git a/src/GameLogic/CastleSiege/CastleSiegeContext.cs b/src/GameLogic/CastleSiege/CastleSiegeContext.cs
index f23ff94..840576f 100644
--- a/src/GameLogic/CastleSiege/CastleSiegeContext.cs
+++ b/src/GameLogic/CastleSiege/CastleSiegeContext.cs
@@ -23,6 +23,8 @@ public class CastleSiegeContext
private string? _occupier;
private int _defensesRemaining;
private bool _dirty;
+ private List _scheduleDays = new();
+ private TimeOnly? _scheduleTime;
/// Initializes a new instance of the class.
/// The cycle timing configuration.
@@ -56,6 +58,12 @@ public class CastleSiegeContext
/// Gets the guild names registered for the current cycle.
public IReadOnlyList RegisteredGuilds => this._registeredGuilds;
+ /// Gets the days of week the siege auto-opens registration (empty = manual start only).
+ public IReadOnlyList ScheduleDays => this._scheduleDays;
+
+ /// Gets the UTC time of day registration auto-opens on scheduled days, or null if unscheduled.
+ public TimeOnly? ScheduleTime => this._scheduleTime;
+
/// Advances the state machine based on the current time.
/// The current UTC time.
public ValueTask TickAsync(DateTime now)
@@ -63,7 +71,7 @@ public class CastleSiegeContext
switch (this.Phase)
{
case CastleSiegePhase.Ownership:
- if (this.Configuration.IsRegistrationOpenTime(now))
+ if (this.ShouldOpenRegistration(now))
{
return this.ForceStartRegistrationAsync(now);
}
@@ -150,6 +158,41 @@ public class CastleSiegeContext
this._dirty = true;
}
+ ///
+ /// Sets the weekly auto-schedule (days of week + UTC time) and marks the state dirty for persistence.
+ /// Empty days disables auto-start (manual only).
+ ///
+ /// The days of week registration should auto-open.
+ /// The UTC time of day registration should auto-open, or null to disable.
+ public void SetSchedule(IEnumerable days, TimeOnly? time)
+ {
+ this._scheduleDays = days.Distinct().OrderBy(d => d).ToList();
+ this._scheduleTime = this._scheduleDays.Count > 0 ? time : null;
+ this._dirty = true;
+ }
+
+ ///
+ /// Returns whether registration should auto-open now: a scheduled day matches and the current UTC time
+ /// falls within a 5-second window at/after the scheduled time. Only meaningful in the ownership phase.
+ ///
+ /// The current UTC time.
+ public bool ShouldOpenRegistration(DateTime nowUtc)
+ {
+ if (this._scheduleTime is not { } scheduleTime || this._scheduleDays.Count == 0)
+ {
+ return false;
+ }
+
+ if (!this._scheduleDays.Contains(nowUtc.DayOfWeek))
+ {
+ return false;
+ }
+
+ var nowTime = TimeOnly.FromDateTime(nowUtc);
+ var windowEnd = scheduleTime.Add(TimeSpan.FromSeconds(5));
+ return scheduleTime <= nowTime && nowTime <= windowEnd;
+ }
+
///
/// Returns whether the persistable state changed since the last call, resetting the flag.
/// Called each tick by the plugin to decide whether to write state to the database.
@@ -169,7 +212,9 @@ public class CastleSiegeContext
/// The persisted phase.
/// When the persisted phase started (UTC), or null to keep the default.
/// The persisted registered guild names, or null.
- public void RestoreState(string? owner, CastleSiegePhase phase, DateTime? phaseStartedUtc, IEnumerable? registeredGuilds)
+ /// The persisted auto-schedule days of week, or null.
+ /// The persisted auto-schedule UTC time, or null.
+ public void RestoreState(string? owner, CastleSiegePhase phase, DateTime? phaseStartedUtc, IEnumerable? registeredGuilds, IEnumerable? scheduleDays, TimeOnly? scheduleTime)
{
this.OwnerGuildName = owner;
this.Phase = phase;
@@ -180,6 +225,8 @@ public class CastleSiegeContext
this._registeredGuilds.AddRange(registeredGuilds);
}
+ this._scheduleDays = scheduleDays?.Distinct().OrderBy(d => d).ToList() ?? new List();
+ this._scheduleTime = this._scheduleDays.Count > 0 ? scheduleTime : null;
this._dirty = false;
}
diff --git a/src/GameLogic/PlugIns/ChatCommands/CastleSiegeScheduleChatCommandPlugIn.cs b/src/GameLogic/PlugIns/ChatCommands/CastleSiegeScheduleChatCommandPlugIn.cs
new file mode 100644
index 0000000..04998e6
--- /dev/null
+++ b/src/GameLogic/PlugIns/ChatCommands/CastleSiegeScheduleChatCommandPlugIn.cs
@@ -0,0 +1,101 @@
+//
+// Licensed under the MIT License. See LICENSE file in the project root for full license information.
+//
+
+namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
+
+using System.Globalization;
+using System.Linq;
+using System.Runtime.InteropServices;
+using MUnique.OpenMU.GameLogic.CastleSiege;
+using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
+using MUnique.OpenMU.GameLogic.Views;
+using MUnique.OpenMU.Interfaces;
+using MUnique.OpenMU.PlugIns;
+
+///
+/// Sets the Castle Siege weekly auto-schedule. GM only. Times are UTC.
+/// Usage: /csschedule (show) | /csschedule Sunday 20:00 | /csschedule Sunday,Wednesday 20:00 | /csschedule clear.
+///
+[Guid("A1B2C3D4-0006-4E5F-9A0B-CA5710000006")]
+[PlugIn]
+[Display(Name = "Castle Siege Schedule", Description = "GM command: /csschedule [ | clear]")]
+[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
+public class CastleSiegeScheduleChatCommandPlugIn : IChatCommandPlugIn
+{
+ private const string Command = "/csschedule";
+
+ ///
+ public string Key => Command;
+
+ ///
+ public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
+
+ ///
+ public async ValueTask HandleCommandAsync(Player player, string command)
+ {
+ var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
+ if (context is null)
+ {
+ await ShowAsync(player, "Castle Siege plugin not active.").ConfigureAwait(false);
+ return;
+ }
+
+ var parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries);
+
+ // "/csschedule" -> show current schedule.
+ if (parts.Length == 1)
+ {
+ await ShowAsync(player, Describe(context)).ConfigureAwait(false);
+ return;
+ }
+
+ // "/csschedule clear" -> disable auto-start.
+ if (parts.Length == 2 && string.Equals(parts[1], "clear", StringComparison.OrdinalIgnoreCase))
+ {
+ context.SetSchedule(Array.Empty(), null);
+ await ShowAsync(player, "Castle Siege auto-schedule cleared (manual start only).").ConfigureAwait(false);
+ return;
+ }
+
+ if (parts.Length < 3)
+ {
+ await ShowAsync(player, "Usage: /csschedule | /csschedule clear").ConfigureAwait(false);
+ return;
+ }
+
+ var days = new List();
+ foreach (var token in parts[1].Split(',', StringSplitOptions.RemoveEmptyEntries))
+ {
+ if (!Enum.TryParse(token, true, out var day))
+ {
+ await ShowAsync(player, $"Unknown day '{token}'. Use e.g. Sunday, Monday, Tuesday...").ConfigureAwait(false);
+ return;
+ }
+
+ days.Add(day);
+ }
+
+ if (!TimeOnly.TryParse(parts[2], CultureInfo.InvariantCulture, out var time))
+ {
+ await ShowAsync(player, $"Invalid time '{parts[2]}'. Use 24h HH:mm (UTC).").ConfigureAwait(false);
+ return;
+ }
+
+ context.SetSchedule(days, time);
+ await ShowAsync(player, $"{Describe(context)} Server UTC now: {DateTime.UtcNow:ddd HH:mm}.").ConfigureAwait(false);
+ }
+
+ private static string Describe(CastleSiegeContext context)
+ {
+ if (context.ScheduleTime is not { } time || context.ScheduleDays.Count == 0)
+ {
+ return "Castle Siege auto-schedule: (none). Set with /csschedule .";
+ }
+
+ return $"Castle Siege auto-schedule: {string.Join(",", context.ScheduleDays)} at {time:HH:mm} UTC.";
+ }
+
+ private static ValueTask ShowAsync(Player player, string text)
+ => player.InvokeViewPlugInAsync(p => p.ShowMessageAsync(text, MessageType.BlueNormal));
+}
diff --git a/src/GameLogic/PlugIns/PeriodicTasks/CastleSiegeEventPlugIn.cs b/src/GameLogic/PlugIns/PeriodicTasks/CastleSiegeEventPlugIn.cs
index 0c7ea92..4e14581 100644
--- a/src/GameLogic/PlugIns/PeriodicTasks/CastleSiegeEventPlugIn.cs
+++ b/src/GameLogic/PlugIns/PeriodicTasks/CastleSiegeEventPlugIn.cs
@@ -75,7 +75,7 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
// Restore state persisted before the last restart (owner/phase/registrations) BEFORE subscribing,
// so restoring doesn't announce phases or re-spawn defenses.
- created.RestoreState(config.PersistedOwnerGuildName, config.PersistedPhase, config.PersistedPhaseStartedUtc, config.PersistedRegisteredGuilds);
+ created.RestoreState(config.PersistedOwnerGuildName, config.PersistedPhase, config.PersistedPhaseStartedUtc, config.PersistedRegisteredGuilds, config.PersistedScheduleDays, config.PersistedScheduleTime);
// Announce phase changes to the whole server and, when the siege begins, warp registered members.
created.PhaseChanged += phase => _ = OnPhaseChangedAsync(gc, created, phase);
@@ -150,6 +150,8 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
config.PersistedPhase = context.Phase;
config.PersistedPhaseStartedUtc = context.PhaseStartedUtc;
config.PersistedRegisteredGuilds = context.RegisteredGuilds.ToList();
+ config.PersistedScheduleDays = context.ScheduleDays.ToList();
+ config.PersistedScheduleTime = context.ScheduleTime;
// Find our plugin-configuration row via the in-memory config graph to get its id.
var pluginTypeId = typeof(CastleSiegeEventPlugIn).GUID;
diff --git a/tests/MUnique.OpenMU.Tests/CastleSiege/CastleSiegeContextTest.cs b/tests/MUnique.OpenMU.Tests/CastleSiege/CastleSiegeContextTest.cs
index e5b16d1..de31a8d 100644
--- a/tests/MUnique.OpenMU.Tests/CastleSiege/CastleSiegeContextTest.cs
+++ b/tests/MUnique.OpenMU.Tests/CastleSiege/CastleSiegeContextTest.cs
@@ -131,15 +131,36 @@ public class CastleSiegeContextTest
var phaseChangedFired = false;
ctx.PhaseChanged += _ => phaseChangedFired = true;
- ctx.RestoreState("Winners", CastleSiegePhase.Ownership, T0, new[] { "Winners", "Losers" });
+ ctx.RestoreState("Winners", CastleSiegePhase.Ownership, T0, new[] { "Winners", "Losers" }, new[] { DayOfWeek.Sunday }, new TimeOnly(20, 0));
Assert.That(ctx.Phase, Is.EqualTo(CastleSiegePhase.Ownership));
Assert.That(ctx.OwnerGuildName, Is.EqualTo("Winners"));
Assert.That(ctx.RegisteredGuilds, Is.EquivalentTo(new[] { "Winners", "Losers" }));
+ Assert.That(ctx.ScheduleDays, Is.EquivalentTo(new[] { DayOfWeek.Sunday }));
+ Assert.That(ctx.ScheduleTime, Is.EqualTo(new TimeOnly(20, 0)));
Assert.That(phaseChangedFired, Is.False);
Assert.That(ctx.ConsumeDirty(), Is.False, "restore must not mark the state dirty");
}
+ /// Tests that the weekly auto-schedule only opens registration on a matching day within the time window.
+ [Test]
+ public void ShouldOpenRegistrationMatchesDayAndTimeWindow()
+ {
+ var ctx = new CastleSiegeContext(Config());
+ ctx.SetSchedule(new[] { DayOfWeek.Sunday }, new TimeOnly(20, 0));
+
+ var sunday = new DateTime(2026, 1, 4, 20, 0, 2, DateTimeKind.Utc); // a Sunday, +2s into the window
+ var sundayLate = new DateTime(2026, 1, 4, 20, 0, 30, DateTimeKind.Utc); // past the 5s window
+ var monday = new DateTime(2026, 1, 5, 20, 0, 2, DateTimeKind.Utc); // wrong day
+
+ Assert.That(ctx.ShouldOpenRegistration(sunday), Is.True);
+ Assert.That(ctx.ShouldOpenRegistration(sundayLate), Is.False);
+ Assert.That(ctx.ShouldOpenRegistration(monday), Is.False);
+
+ ctx.SetSchedule(Array.Empty(), null); // cleared -> never opens
+ Assert.That(ctx.ShouldOpenRegistration(sunday), Is.False);
+ }
+
/// Tests that state-changing operations flip the dirty flag, which ConsumeDirty reads-and-resets.
[Test]
public async Task DirtyFlagTracksPersistableChangesAsync()