fix(build): run the persistence generator against the current data model

The PreBuild targets ran the generator with "--no-build", so it used whatever
assemblies happened to sit in its output folder. When that copy of the data model
was older than a newly added type, the generator regenerated the checked-in
*.Generated.cs files WITHOUT that type and overwrote them in the source tree.

Nothing failed at build time: the C# compile stayed green and docker builds
(-p:ci=true) skip the generator entirely, so they compiled whatever was in the
tree. The damage only surfaced at runtime, when EF validated the model and found
the inherited GameConfiguration.CastleSiegeConfiguration navigation pointing at a
keyless type - the server died on startup with "The entity type
'CastleSiegeConfiguration' requires a primary key to be defined".

Dropping the switch makes the generator build first, so its output always matches
the data model. The regenerated files here are that missing output: the Castle
Siege mappings, and the packet tests for packets whose XML was already committed.

TypedContextModelTests builds the typed context the startup reads its plugin
configurations through - the first one to touch the model - so this class of
breakage fails in seconds without a database.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-08-04 21:43:39 +03:00
parent 6f7e58ff35
commit af46499279
9 changed files with 273 additions and 4 deletions

View File

@@ -48,8 +48,15 @@
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
<!--
The generator overwrites the checked-in *.Generated.cs files, so it must run against the current data
model. Do NOT add the "no build" switch here: it would reuse whatever assemblies happen to lie in the
generator's output folder, and a stale copy of the data model silently regenerates the model files
without the types added since. The build still succeeds and only fails at runtime, when EF validates
the model.
-->
<Target Name="PreBuild" BeforeTargets="PreBuildEvent" Condition="'$(ci)'!='true'">
<Exec Command="dotnet run --project ../SourceGenerator/MUnique.OpenMU.Persistence.SourceGenerator.csproj -c:$(ConfigurationName) MUnique.OpenMU.Persistence.EntityFramework &quot;$(ProjectDir)Model&quot; --no-build" />
<Exec Command="dotnet run --project ../SourceGenerator/MUnique.OpenMU.Persistence.SourceGenerator.csproj -c:$(ConfigurationName) MUnique.OpenMU.Persistence.EntityFramework &quot;$(ProjectDir)Model&quot;" />
</Target>
</Project>

View File

@@ -27,6 +27,9 @@ public class ExtendedTypeContext : Microsoft.EntityFrameworkCore.DbContext
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Statistics.MiniGameRankingEntry>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.Account>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.AppearanceData>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.CastleSiegeData>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.CastleSiegeGuildRegistration>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.CastleSiegeNpcState>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.Character>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.CharacterQuestState>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Entities.Guild>();
@@ -41,6 +44,11 @@ public class ExtendedTypeContext : Microsoft.EntityFrameworkCore.DbContext
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.AreaSkillSettings>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.BattleZoneDefinition>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.Buff>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CastleSiegeNpcDefinition>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CastleSiegeStateScheduleEntry>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.CharacterClass>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.ChatServerDefinition>();
modelBuilder.Ignore<MUnique.OpenMU.DataModel.Configuration.ChatServerEndpoint>();
@@ -118,6 +126,7 @@ public class ExtendedTypeContext : Microsoft.EntityFrameworkCore.DbContext
modelBuilder.Entity<Account>().HasMany(entity => entity.RawCharacters).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<Account>().HasMany(entity => entity.RawAttributes).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<AppearanceData>().HasMany(entity => entity.RawEquippedItems).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeData>().HasMany(entity => entity.RawNpcStates).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<Character>().HasMany(entity => entity.RawAttributes).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<Character>().HasMany(entity => entity.RawLetters).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<Character>().HasMany(entity => entity.RawLearnedSkills).WithOne().OnDelete(DeleteBehavior.Cascade);
@@ -131,6 +140,17 @@ public class ExtendedTypeContext : Microsoft.EntityFrameworkCore.DbContext
modelBuilder.Entity<BattleZoneDefinition>().HasOne(entity => entity.RawLeftGoal).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<BattleZoneDefinition>().HasOne(entity => entity.RawRightGoal).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<Buff>().HasOne(entity => entity.RawMagicEffectDefinition).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawStateSchedule).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawNpcDefinitions).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawGateDefenseUpgrades).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawGateLifeUpgrades).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawStatueDefenseUpgrades).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawStatueLifeUpgrades).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawStatueRegenUpgrades).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawAttackMachineZones).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasMany(entity => entity.RawDefenseMachineZones).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasOne(entity => entity.RawDefenseRespawnArea).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CastleSiegeConfiguration>().HasOne(entity => entity.RawAttackRespawnArea).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CharacterClass>().HasMany(entity => entity.RawStatAttributes).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CharacterClass>().HasMany(entity => entity.RawAttributeCombinations).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<CharacterClass>().HasMany(entity => entity.RawBaseAttributeValues).WithOne().OnDelete(DeleteBehavior.Cascade);
@@ -159,6 +179,7 @@ public class ExtendedTypeContext : Microsoft.EntityFrameworkCore.DbContext
modelBuilder.Entity<GameConfiguration>().HasMany(entity => entity.RawGlobalBaseAttributeValues).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameConfiguration>().HasMany(entity => entity.RawPlugInConfigurations).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameConfiguration>().HasMany(entity => entity.RawMiniGameDefinitions).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameConfiguration>().HasOne(entity => entity.RawCastleSiegeConfiguration).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameMapDefinition>().HasMany(entity => entity.RawMonsterSpawns).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameMapDefinition>().HasMany(entity => entity.RawEnterGates).WithOne().OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<GameMapDefinition>().HasOne(entity => entity.RawBattleZone).WithOne().OnDelete(DeleteBehavior.Cascade);

View File

@@ -243,6 +243,32 @@ internal partial class GameConfiguration : MUnique.OpenMU.DataModel.Configuratio
}
}
/// <summary>
/// Gets or sets the identifier of <see cref="CastleSiegeConfiguration"/>.
/// </summary>
public Guid? CastleSiegeConfigurationId { get; set; }
/// <summary>
/// Gets the raw object of <see cref="CastleSiegeConfiguration" />.
/// </summary>
[ForeignKey(nameof(CastleSiegeConfigurationId))]
public CastleSiegeConfiguration RawCastleSiegeConfiguration
{
get => base.CastleSiegeConfiguration as CastleSiegeConfiguration;
set => base.CastleSiegeConfiguration = value;
}
/// <inheritdoc/>
[NotMapped]
public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration CastleSiegeConfiguration
{
get => base.CastleSiegeConfiguration;set
{
base.CastleSiegeConfiguration = value;
this.CastleSiegeConfigurationId = this.RawCastleSiegeConfiguration?.Id;
}
}
/// <inheritdoc />
public override MUnique.OpenMU.DataModel.Configuration.GameConfiguration Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
{

View File

@@ -44,6 +44,15 @@ public static class MapsterConfigurator
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Entities.AppearanceData, MUnique.OpenMU.DataModel.Entities.AppearanceData>()
.Include<AppearanceData, BasicModel.AppearanceData>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Entities.CastleSiegeData, MUnique.OpenMU.DataModel.Entities.CastleSiegeData>()
.Include<CastleSiegeData, BasicModel.CastleSiegeData>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Entities.CastleSiegeGuildRegistration, MUnique.OpenMU.DataModel.Entities.CastleSiegeGuildRegistration>()
.Include<CastleSiegeGuildRegistration, BasicModel.CastleSiegeGuildRegistration>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Entities.CastleSiegeNpcState, MUnique.OpenMU.DataModel.Entities.CastleSiegeNpcState>()
.Include<CastleSiegeNpcState, BasicModel.CastleSiegeNpcState>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Entities.Character, MUnique.OpenMU.DataModel.Entities.Character>()
.Include<Character, BasicModel.Character>();
@@ -86,6 +95,21 @@ public static class MapsterConfigurator
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.Buff, MUnique.OpenMU.DataModel.Configuration.Buff>()
.Include<Buff, BasicModel.Buff>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration, MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration>()
.Include<CastleSiegeConfiguration, BasicModel.CastleSiegeConfiguration>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CastleSiegeNpcDefinition, MUnique.OpenMU.DataModel.Configuration.CastleSiegeNpcDefinition>()
.Include<CastleSiegeNpcDefinition, BasicModel.CastleSiegeNpcDefinition>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CastleSiegeStateScheduleEntry, MUnique.OpenMU.DataModel.Configuration.CastleSiegeStateScheduleEntry>()
.Include<CastleSiegeStateScheduleEntry, BasicModel.CastleSiegeStateScheduleEntry>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition>()
.Include<CastleSiegeUpgradeDefinition, BasicModel.CastleSiegeUpgradeDefinition>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition, MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition>()
.Include<CastleSiegeZoneDefinition, BasicModel.CastleSiegeZoneDefinition>();
Mapster.TypeAdapterConfig.GlobalSettings.NewConfig<MUnique.OpenMU.DataModel.Configuration.CharacterClass, MUnique.OpenMU.DataModel.Configuration.CharacterClass>()
.Include<CharacterClass, BasicModel.CharacterClass>();