docs: mark remote-NPC touch registry as applied (Faz 0b)
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@@ -161,12 +161,12 @@ docker push <hub>/adamu-openmu:<tag>
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> Faz 0 ve her fazda güncellenecek. Amaç: upstream merge'lerde çakışma riskini denetlenebilir tutmak.
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| Dosya | Faz | Neden | Not |
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| Dosya | Faz | Neden | Durum |
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|---|---|---|---|
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| `GameLogic/PlayerActions/TalkNpcAction.cs` | 0 | remote-NPC (mevcut) | `// ADAMU-CUSTOM` ile sar |
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| `GameLogic/GameMap.cs` | 0 | remote-NPC (mevcut) | port + işaretle |
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| `GameServer/MessageHandler/TalkNpcHandlerPlugInBase.cs` | 0 | remote-NPC (mevcut) | port + işaretle |
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| DataModel + Initialization (CS entity'leri) | P1 | CS persistence | EF migration gerekir |
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| `GameLogic/PlayerActions/TalkNpcAction.cs` | 0b | remote-NPC: `TalkToNpcByNumberAsync` (additive metod) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli |
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| `GameLogic/GameMap.cs` | 0b | remote-NPC: `GetNpcByNumber` helper (additive metod) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli; test: `GameMapTest.GetNpcByNumberFindsSpawnedNpcAsync` |
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| `GameServer/MessageHandler/TalkNpcHandlerPlugInBase.cs` | 0b | remote-NPC: `0x8000` marker dalı (tek gerçek core-logic dokunuşu) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli |
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| DataModel + Initialization (CS entity'leri) | P1 | CS persistence | ⏳ Planlanacak (EF migration gerekir) |
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| *(fazlar ilerledikçe eklenecek)* | | | |
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## 10. Test stratejisi
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