docs: mark remote-NPC touch registry as applied (Faz 0b)
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Acentech Dev
2026-07-14 21:37:03 +03:00
parent 2ced76b303
commit b44cc4f60d

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@@ -161,12 +161,12 @@ docker push <hub>/adamu-openmu:<tag>
> Faz 0 ve her fazda güncellenecek. Amaç: upstream merge'lerde çakışma riskini denetlenebilir tutmak.
| Dosya | Faz | Neden | Not |
| Dosya | Faz | Neden | Durum |
|---|---|---|---|
| `GameLogic/PlayerActions/TalkNpcAction.cs` | 0 | remote-NPC (mevcut) | `// ADAMU-CUSTOM` ile sar |
| `GameLogic/GameMap.cs` | 0 | remote-NPC (mevcut) | port + işaretle |
| `GameServer/MessageHandler/TalkNpcHandlerPlugInBase.cs` | 0 | remote-NPC (mevcut) | port + işaretle |
| DataModel + Initialization (CS entity'leri) | P1 | CS persistence | EF migration gerekir |
| `GameLogic/PlayerActions/TalkNpcAction.cs` | 0b | remote-NPC: `TalkToNpcByNumberAsync` (additive metod) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli |
| `GameLogic/GameMap.cs` | 0b | remote-NPC: `GetNpcByNumber` helper (additive metod) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli; test: `GameMapTest.GetNpcByNumberFindsSpawnedNpcAsync` |
| `GameServer/MessageHandler/TalkNpcHandlerPlugInBase.cs` | 0b | remote-NPC: `0x8000` marker dalı (tek gerçek core-logic dokunuşu) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli |
| DataModel + Initialization (CS entity'leri) | P1 | CS persistence | ⏳ Planlanacak (EF migration gerekir) |
| *(fazlar ilerledikçe eklenecek)* | | | |
## 10. Test stratejisi