feat(CS-P3): full siege objective chain - guardian statues (Destructible spawn) + dual Crown Switch hold + throne capture gating

This commit is contained in:
Acentech Dev
2026-07-15 01:52:19 +03:00
parent 5549c2bec7
commit c50af5e5c2
7 changed files with 234 additions and 15 deletions

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@@ -167,6 +167,7 @@ docker push <hub>/adamu-openmu:<tag>
| `GameLogic/GameMap.cs` | 0b | remote-NPC: `GetNpcByNumber` helper (additive metod) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli; test: `GameMapTest.GetNpcByNumberFindsSpawnedNpcAsync` |
| `GameServer/MessageHandler/TalkNpcHandlerPlugInBase.cs` | 0b | remote-NPC: `0x8000` marker dalı (tek gerçek core-logic dokunuşu) | ✅ Uygulandı, `// ADAMU-CUSTOM` işaretli |
| `GameLogic/Player.cs` | P3 | CS PvP: Siege fazında Valley of Loren'de (map 30) kill izni (`IsCastleSiegeBattleActive`) | ✅ Uygulandı, `// ADAMU-CUSTOM` |
| `GameLogic/GameContext.cs` | P3 | `MapInitializer` property expose (guardian heykel Destructible runtime spawn) | ✅ Uygulandı, `// ADAMU-CUSTOM` |
| DataModel + Initialization (CS entity'leri) | P4 | CS persistence (sahiplik/vergi) | ⏳ Planlanacak (EF migration gerekir) |
| *(fazlar ilerledikçe eklenecek)* | | | |