feat(CS-P3): full siege objective chain - guardian statues (Destructible spawn) + dual Crown Switch hold + throne capture gating
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@@ -67,27 +67,53 @@ public class CastleSiegeContextTest
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Assert.That(ctx.RegisteredGuilds, Does.Contain("Attackers"));
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}
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/// <summary>Tests that the throne-holding guild at siege end becomes the owner on settlement (P3).</summary>
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/// <summary>Tests the full siege objective chain: destroy statues, hold both switches, then capture the throne.</summary>
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[Test]
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public async Task ThroneCaptureDuringSiegeBecomesOwnerOnSettlementAsync()
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public async Task FullSiegeObjectiveChainToOwnershipAsync()
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{
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var ctx = new CastleSiegeContext(Config());
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await ctx.ForceStartRegistrationAsync(T0);
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await ctx.ForcePhaseAsync(CastleSiegePhase.Siege, T0);
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ctx.CaptureThrone("Attackers");
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ctx.SetStatueCount(2);
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// Throne blocked until statues destroyed + both switches held.
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Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.False);
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ctx.NotifyStatueDestroyed();
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ctx.NotifyStatueDestroyed();
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ctx.HoldSwitch(217, "Attackers");
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Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.False); // only one switch held
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ctx.HoldSwitch(218, "Attackers");
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Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.True); // both switches + statues down
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Assert.That(ctx.OccupierGuildName, Is.EqualTo("Attackers"));
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await ctx.TickAsync(T0.AddMinutes(20)); // Siege -> Settlement
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await ctx.TickAsync(T0.AddMinutes(20)); // Settlement -> Ownership (owner assigned)
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Assert.That(ctx.Phase, Is.EqualTo(CastleSiegePhase.Ownership));
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await ctx.TickAsync(T0.AddMinutes(20)); // Settlement -> Ownership
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Assert.That(ctx.OwnerGuildName, Is.EqualTo("Attackers"));
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}
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/// <summary>Tests that capturing the throne outside the siege phase is a no-op.</summary>
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/// <summary>Tests that a rival guild holding only one switch cannot steal the throne.</summary>
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[Test]
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public void CaptureThroneOutsideSiegeIsNoOp()
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public async Task ThroneRequiresBothSwitchesBySameGuildAsync()
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{
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var ctx = new CastleSiegeContext(Config());
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ctx.CaptureThrone("Attackers");
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await ctx.ForceStartRegistrationAsync(T0);
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await ctx.ForcePhaseAsync(CastleSiegePhase.Siege, T0);
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ctx.SetStatueCount(0);
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ctx.HoldSwitch(217, "A");
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ctx.HoldSwitch(218, "B");
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Assert.That(ctx.TryCaptureThrone("A").Success, Is.False);
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Assert.That(ctx.TryCaptureThrone("B").Success, Is.False);
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}
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/// <summary>Tests that objective actions outside the siege phase are no-ops.</summary>
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[Test]
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public void ObjectiveActionsOutsideSiegeAreNoOp()
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{
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var ctx = new CastleSiegeContext(Config());
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ctx.HoldSwitch(217, "A");
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Assert.That(ctx.TryCaptureThrone("A").Success, Is.False);
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Assert.That(ctx.OccupierGuildName, Is.Null);
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}
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