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(cherry picked from commit 709ac8b5642c543c7b70c0423adac000b488f316)
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docs/Packets/C1-F5-00-ChatCommandListRequest_by-client.md
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docs/Packets/C1-F5-00-ChatCommandListRequest_by-client.md
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# C1 F5 00 - ChatCommandListRequest (by client)
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## Is sent when
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A client which supports a user interface for chat commands requests the list of commands which are available to the player. It's usually sent after the character entered the game world.
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## Causes the following actions on the server side
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The server sends an AvailableChatCommand message for each available chat command.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 4 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF5 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x00 | Packet header - sub packet type identifier |
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docs/Packets/C2-F5-01-AvailableChatCommand_by-server.md
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docs/Packets/C2-F5-01-AvailableChatCommand_by-server.md
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# C2 F5 01 - AvailableChatCommand (by server)
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## Is sent when
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After the client requested the list of available chat commands. One message is sent for each command which is available to the player.
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## Causes the following actions on the client side
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The client adds the command to its list of known commands, so that it can offer them to the player without requiring him to know or type them.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0xF5 | Packet header - packet type identifier |
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| 4 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
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| 5 | 1 | Byte | | Index; The index of this command within the list, starting at 0. |
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| 6 | 1 | Byte | | Count; The total number of commands which are available to the player, so that the client knows when it received all of them. |
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| 7 | 1 | CharacterStatus | | MinimumCharacterStatus; The character status which is required to execute the command. |
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| 8 | 1 | Byte | | ParameterCount |
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| 9 | 32 | String | | Command; The command including its slash, e.g. '/item'. |
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| 41 | 48 | String | | Name; The name of the command, in the language of the player. |
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| 89 | 256 | String | | Description; The description of the command, in the language of the player. |
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| 345 | ChatCommandParameter.Length * ParameterCount | Array of ChatCommandParameter | | Parameters; The parameters of the command, in the order in which they are expected when they are entered without their short names. |
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### ChatCommandParameter Structure
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Describes one parameter of a chat command, so that a user interface can offer an input for it.
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Length: 102 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Boolean | | IsRequired; Defines if the parameter has to be specified to execute the command. |
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| 1 | 1 | ChatCommandParameterType | | Type; The kind of value which is expected, so that a fitting input can be shown. |
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| 2 | 32 | String | | Name |
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| 34 | 20 | String | | ShortName; The short name which is used in the 'shortName=value' notation. It's empty when the parameter can only be passed by its position. |
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| 54 | 48 | String | | ValidValues; The accepted values, separated by a pipe. It's empty when the parameter isn't limited to a set of values. |
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### ChatCommandParameterType Enum
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The kind of value which a chat command parameter expects.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Text | The parameter expects a text. |
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| 1 | Number | The parameter expects a number. |
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| 2 | Boolean | The parameter expects a 0 or a 1. |
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### CharacterStatus Enum
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The status of a character.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Normal | The state of the character is normal. |
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| 1 | Banned | The character is banned from the game. |
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| 32 | GameMaster | The character is a game master. |
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@@ -179,6 +179,7 @@
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* [C1 F3 15 - FocusCharacter (by client)](C1-F3-15-FocusCharacter_by-client.md)
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* [C1 F3 30 - SaveKeyConfiguration (by client)](C1-F3-30-SaveKeyConfiguration_by-client.md)
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* [C1 F3 52 - AddMasterSkillPoint (by client)](C1-F3-52-AddMasterSkillPoint_by-client.md)
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* [C1 F5 00 - ChatCommandListRequest (by client)](C1-F5-00-ChatCommandListRequest_by-client.md)
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* [C1 F6 0A - QuestSelectRequest (by client)](C1-F6-0A-QuestSelectRequest_by-client.md)
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* [C1 F6 0B - QuestProceedRequest (by client)](C1-F6-0B-QuestProceedRequest_by-client.md)
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* [C1 F6 0D - QuestCompletionRequest (by client)](C1-F6-0D-QuestCompletionRequest_by-client.md)
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@@ -230,6 +230,7 @@
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* [C1 F3 51 - MasterCharacterLevelUpdateExtended (by server)](C1-F3-51-MasterCharacterLevelUpdateExtended_by-server.md)
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* [C1 F3 52 - MasterSkillLevelUpdate (by server)](C1-F3-52-MasterSkillLevelUpdate_by-server.md)
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* [C2 F3 53 - MasterSkillList (by server)](C2-F3-53-MasterSkillList_by-server.md)
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* [C2 F5 01 - AvailableChatCommand (by server)](C2-F5-01-AvailableChatCommand_by-server.md)
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* [C1 F6 03 - QuestEventResponse (by server)](C1-F6-03-QuestEventResponse_by-server.md)
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* [C1 F6 0A - AvailableQuests (by server)](C1-F6-0A-AvailableQuests_by-server.md)
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* [C1 F6 0B - QuestStepInfo (by server)](C1-F6-0B-QuestStepInfo_by-server.md)
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