Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
This commit is contained in:
40
src/GameLogic/Bots/BotRevengePlugIn.cs
Normal file
40
src/GameLogic/Bots/BotRevengePlugIn.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
// <copyright file="BotRevengePlugIn.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameLogic.Bots;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.GameLogic.Offline;
|
||||
using MUnique.OpenMU.GameLogic.PlugIns;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// Notes when a (human) player kills a server-side bot, so the bot can march back to the place of
|
||||
/// its death after respawning and take revenge on the killer. A bot which shrugs off being killed
|
||||
/// and calmly heads for the next hunting ground is an obvious bot giveaway - a real player comes
|
||||
/// back angry. The return march happens in the <see cref="BotNavigator"/>; the counter-attack in
|
||||
/// the offline <see cref="CombatHandler"/>, whose re-armed aggressor memory keeps the killer
|
||||
/// prioritized - struck only once the game's own rules make it legal (see <see cref="BotPvpRules"/>).
|
||||
/// </summary>
|
||||
[PlugIn]
|
||||
[Display(Name = "Bot revenge", Description = "Makes server-side bots return to their death site and take revenge on the player who killed them.")]
|
||||
[Guid("29B871B0-FBCF-44D4-A677-8A9832AAC193")]
|
||||
public class BotRevengePlugIn : IAttackableGotKilledPlugIn
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public ValueTask AttackableGotKilledAsync(IAttackable killed, IAttacker? killer)
|
||||
{
|
||||
if (killed is OfflinePlayer bot
|
||||
&& bot.Account?.IsBot == true
|
||||
&& bot.CurrentMiniGame is null // a death in an event (Chaos Castle) is part of the game, not a wrong to avenge
|
||||
&& killer is Player killerPlayer
|
||||
&& killerPlayer is not OfflinePlayer
|
||||
&& !ReferenceEquals(killerPlayer, killed))
|
||||
{
|
||||
bot.RegisterDeathByPlayer(killerPlayer);
|
||||
}
|
||||
|
||||
return ValueTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user