Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
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@@ -120,13 +120,22 @@ public sealed class ItemPickupHandler
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return true;
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}
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if (this._config.PickAncient && item.ItemSetGroups.Any(s => s.AncientSetDiscriminator != 0))
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var isAncient = item.ItemSetGroups.Any(s => s.AncientSetDiscriminator != 0);
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var isExcellent = item.ItemOptions.Any(o => o.ItemOption?.OptionType == ItemOptionTypes.Excellent);
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if ((this._config.PickAncient && isAncient) || (this._config.PickExcellent && isExcellent))
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{
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return true;
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// A human's helper hoards every excellent/ancient piece - its owner sorts the treasure
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// out later. A bot has no later: it cannot trade, so it only takes what it can actually
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// wear as an upgrade; everything else would silt up its backpack until the loot pickup
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// stops.
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return this._player.Account?.IsBot != true
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|| Bots.BotEquipmentHandler.IsUpgradeFor(this._player, item);
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}
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if (this._config.PickExcellent && item.ItemOptions.Any(o => o.ItemOption?.OptionType == ItemOptionTypes.Excellent))
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if (this._config.PickUpgradeItems && Bots.BotEquipmentHandler.IsUpgradeFor(this._player, item))
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{
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// The item is class-qualified gear which beats what the bot currently wears - worth picking
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// up; the BotEquipmentHandler will equip it on one of its next passes.
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return true;
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}
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