Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
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@@ -99,6 +99,10 @@ public class EnterMiniGameAction
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var entrance = miniGameDefinition.Entrance ?? throw new InvalidOperationException("mini game entrance not defined");
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var miniGame = await player.GameContext.GetMiniGameAsync(miniGameDefinition, player).ConfigureAwait(false);
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// Snapshot before entering: an event which disallows parties (Chaos Castle) kicks the
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// entering player out of its party below, losing the knowledge of who was going to follow.
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var partyBots = Bots.BotMiniGameHandler.SnapshotPartyBots(player);
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var enterResult = await miniGame.TryEnterAsync(player).ConfigureAwait(false);
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if (enterResult == EnterResult.Success)
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{
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@@ -125,6 +129,10 @@ public class EnterMiniGameAction
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await player.RemoveSummonAsync().ConfigureAwait(false);
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await player.MagicEffectList.ClearEffectsAfterDeathAsync().ConfigureAwait(false);
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await player.WarpToAsync(entrance).ConfigureAwait(false);
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// The bots of the entering party leader follow them in (each checked against the same
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// entry restrictions, no ticket needed - the leader's own ticket legitimizes the visit).
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Bots.BotMiniGameHandler.BringPartyBotsAlong(player, partyBots, miniGameDefinition, miniGame);
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}
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else
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{
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