Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
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tests/MUnique.OpenMU.Tests/BotSelfHealingTest.cs
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49
tests/MUnique.OpenMU.Tests/BotSelfHealingTest.cs
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// <copyright file="BotSelfHealingTest.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Tests;
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using MUnique.OpenMU.GameLogic.Bots;
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/// <summary>
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/// Tests how a bot reacts to its AI failing: the engine's attribute system is not thread-safe, and a
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/// lost race can corrupt a character's attribute graph for good - from then on every tick throws, the
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/// bot stops playing and floods the log. It asks for a restart, which rebuilds the graph and heals it.
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/// </summary>
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[TestFixture]
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public class BotSelfHealingTest
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{
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/// <summary>
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/// A tick failing now and then is simply skipped, like before - no restart.
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/// </summary>
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[Test]
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public void SingleFailuresDoNotRestartTheBot()
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{
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var bot = new BotPlayer(GameContextTestHelper.CreateGameContext());
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for (var i = 0; i < 100; i++)
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{
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bot.OnAiTickFailed();
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bot.OnAiTickSucceeded();
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}
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Assert.That(bot.AwaitsFaultRestart, Is.False);
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}
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/// <summary>
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/// A bot whose ticks keep failing is broken and asks the maintenance pass to restart it.
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/// </summary>
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[Test]
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public void PersistentFailuresRestartTheBot()
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{
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var bot = new BotPlayer(GameContextTestHelper.CreateGameContext());
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for (var i = 0; i < 20; i++)
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{
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bot.OnAiTickFailed();
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}
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Assert.That(bot.AwaitsFaultRestart, Is.True);
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}
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}
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