Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
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tests/MUnique.OpenMU.Tests/Offline/BotProgressionTests.cs
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79
tests/MUnique.OpenMU.Tests/Offline/BotProgressionTests.cs
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// <copyright file="BotProgressionTests.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Tests.Offline;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.GameLogic.Bots;
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/// <summary>
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/// Tests for <see cref="BotProgression"/>: the point split with capacities and the per-bot rolls.
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/// </summary>
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[TestFixture]
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public class BotProgressionTests
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{
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/// <summary>
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/// Tests that the split assigns all points proportionally when nothing is capped.
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/// </summary>
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[Test]
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public void SplitPoints_AssignsAllPointsProportionally()
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{
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var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 35), (Stats.BaseVitality, 5) };
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var result = BotProgression.SplitPoints(1000, weights).ToDictionary(r => r.Stat, r => r.Amount);
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Assert.That(result.Values.Sum(), Is.EqualTo(1000));
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Assert.That(result[Stats.BaseAgility], Is.EqualTo(350));
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Assert.That(result[Stats.BaseVitality], Is.EqualTo(50));
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Assert.That(result[Stats.BaseStrength], Is.EqualTo(600));
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}
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/// <summary>
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/// Tests that a capped stat drops out of the split and its share flows to the remaining stats.
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/// </summary>
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[Test]
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public void SplitPoints_CappedStatOverflowsToOthers()
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{
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var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 35), (Stats.BaseVitality, 5) };
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long CapacityOf(AttributeDefinition stat) => stat == Stats.BaseVitality ? 10 : long.MaxValue;
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var result = BotProgression.SplitPoints(1000, weights, CapacityOf).ToDictionary(r => r.Stat, r => r.Amount);
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Assert.That(result[Stats.BaseVitality], Is.EqualTo(10));
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Assert.That(result.Values.Sum(), Is.EqualTo(1000));
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Assert.That(result[Stats.BaseStrength] + result[Stats.BaseAgility], Is.EqualTo(990));
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}
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/// <summary>
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/// Tests that points stay unassigned when every stat is at its capacity, like for a maxed character.
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/// </summary>
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[Test]
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public void SplitPoints_AllCapped_LeavesPointsUnassigned()
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{
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var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 40) };
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// Every stat is capped at the same value, so which one is asked for does not matter.
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Func<AttributeDefinition, long> capacityOf = _ => 25;
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var result = BotProgression.SplitPoints(1000, weights, capacityOf).ToDictionary(r => r.Stat, r => r.Amount);
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Assert.That(result.Values.Sum(), Is.EqualTo(50));
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Assert.That(result.Values, Is.All.EqualTo(25));
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}
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/// <summary>
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/// Tests that the vitality target roll stays within 100..500 and is stable for the same name.
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/// </summary>
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[Test]
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public void GetVitalityTarget_IsStableAndWithinRange()
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{
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foreach (var name in new[] { "Kaeoris", "Milynara", "Hallin", "Oriwen", "X" })
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{
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var target = BotProgression.GetVitalityTarget(name);
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Assert.That(target, Is.InRange(100, 500), name);
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Assert.That(BotProgression.GetVitalityTarget(name), Is.EqualTo(target), name);
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}
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}
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}
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