Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
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@@ -50,11 +50,17 @@ public class CombatHandlerTests
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await player.CurrentMap!.AddAsync(monster).ConfigureAwait(false);
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var config = new MuHelperSettings { HuntingRange = 10 };
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var movementHandler = new MovementHandler(player, config, this._origin);
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player.HuntingOrigin = this._origin;
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var movementHandler = new MovementHandler(player, config);
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var handler = new CombatHandler(player, config, movementHandler, this._origin);
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var handler = new CombatHandler(player, config, movementHandler);
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// Act
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// The first call only acquires the target and turns towards it: a fresh target gets a small
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// randomized human-like reaction delay (up to 900 ms) before the bot engages, so we call
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// again after the delay has certainly elapsed.
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await handler.PerformAttackAsync().ConfigureAwait(false);
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await Task.Delay(1000).ConfigureAwait(false);
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await handler.PerformAttackAsync().ConfigureAwait(false);
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// Assert
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@@ -93,9 +99,10 @@ public class CombatHandlerTests
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};
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await player.SkillList!.AddLearnedSkillAsync(drainSkill).ConfigureAwait(false);
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var movementHandler = new MovementHandler(player, config, this._origin);
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player.HuntingOrigin = this._origin;
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var movementHandler = new MovementHandler(player, config);
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var handler = new CombatHandler(player, config, movementHandler, this._origin);
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var handler = new CombatHandler(player, config, movementHandler);
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// Act
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await handler.PerformDrainLifeRecoveryAsync().ConfigureAwait(false);
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