Merge pull request #825 from eduardosmaniotto/feature/configurable-npc-buffs

feature: configurable npc buffs
(cherry picked from commit 6a061fcad756e644dadf3721e84e3cce2a25bceb)
This commit is contained in:
sven-n
2026-07-15 22:39:52 +02:00
committed by Acentech Dev
parent ed32ebdfd3
commit d22ec20a04
22 changed files with 5953 additions and 71 deletions

View File

@@ -405,9 +405,9 @@ namespace MUnique.OpenMU.GameLogic.Properties {
/// <summary>
/// Looks up a localized string similar to You&apos;re strong enough on your own..
/// </summary>
public static string ElfSoldierStrongEnoughMessage {
public static string CharacterTooStrongMessage {
get {
return ResourceManager.GetString("ElfSoldierStrongEnoughMessage", resourceCulture);
return ResourceManager.GetString("CharacterTooStrongMessage", resourceCulture);
}
}
@@ -1814,5 +1814,14 @@ namespace MUnique.OpenMU.GameLogic.Properties {
return ResourceManager.GetString("StatsResetSuccessfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You are not strong enough for this buff yet..
/// </summary>
public static string CharacterNotStrongEnoughMessage {
get {
return ResourceManager.GetString("CharacterNotStrongEnoughMessage", resourceCulture);
}
}
}
}