Merge pull request #825 from eduardosmaniotto/feature/configurable-npc-buffs
feature: configurable npc buffs (cherry picked from commit 6a061fcad756e644dadf3721e84e3cce2a25bceb)
This commit is contained in:
@@ -0,0 +1,106 @@
|
||||
// <copyright file="AddElfSoldierBuffPlugIn.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.AttributeSystem;
|
||||
using MUnique.OpenMU.DataModel.Attributes;
|
||||
using MUnique.OpenMU.DataModel.Configuration;
|
||||
using MUnique.OpenMU.GameLogic.Attributes;
|
||||
using MUnique.OpenMU.Persistence.Initialization.Skills;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// This update adds the Elf Soldier buff to the existing Elf Soldier NPC.
|
||||
/// </summary>
|
||||
[PlugIn]
|
||||
[Display(Name = PlugInName, Description = PlugInDescription)]
|
||||
[Guid("9BCFC8B1-6A6E-48F9-AE7C-0D34FA6D706B")]
|
||||
public class AddElfSoldierBuffPlugIn : UpdatePlugInBase
|
||||
{
|
||||
/// <summary>
|
||||
/// The plug in name.
|
||||
/// </summary>
|
||||
internal const string PlugInName = "Add Elf Soldier Buff";
|
||||
|
||||
/// <summary>
|
||||
/// The plug in description.
|
||||
/// </summary>
|
||||
internal const string PlugInDescription = "This update adds the Elf Soldier buff (defense and damage boost) as a configurable Buff.";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => PlugInName;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Description => PlugInDescription;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override UpdateVersion Version => UpdateVersion.AddElfSoldierBuff;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsMandatory => true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DateTime CreatedAt => new(2026, 07, 11, 17, 10, 0, DateTimeKind.Utc);
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
|
||||
{
|
||||
var elfSoldier = gameConfiguration.Monsters.FirstOrDefault(m => m.Number == 257);
|
||||
if (elfSoldier is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (elfSoldier.Buffs.Any())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var buffEffect = context.CreateNew<MagicEffectDefinition>();
|
||||
gameConfiguration.MagicEffects.Add(buffEffect);
|
||||
buffEffect.Number = (short)MagicEffectNumber.ElfSoldierBuff;
|
||||
buffEffect.Name = "Elf Soldier Buff";
|
||||
buffEffect.InformObservers = true;
|
||||
buffEffect.StopByDeath = true;
|
||||
|
||||
// Duration: 60 minutes
|
||||
buffEffect.Duration = context.CreateNew<PowerUpDefinitionValue>();
|
||||
buffEffect.Duration.ConstantValue.Value = 3600;
|
||||
|
||||
// Defense boost: 50 + (Level / 5)
|
||||
var defensePowerUp = context.CreateNew<PowerUpDefinition>();
|
||||
defensePowerUp.TargetAttribute = Stats.DefenseFinal.GetPersistent(gameConfiguration);
|
||||
defensePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
|
||||
defensePowerUp.Boost.ConstantValue.Value = 50;
|
||||
defensePowerUp.Boost.ConstantValue.AggregateType = AggregateType.AddFinal;
|
||||
var defensePerLevel = context.CreateNew<AttributeRelationship>();
|
||||
defensePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
|
||||
defensePerLevel.InputOperand = 1f / 5;
|
||||
defensePerLevel.InputOperator = InputOperator.Multiply;
|
||||
defensePowerUp.Boost.RelatedValues.Add(defensePerLevel);
|
||||
buffEffect.PowerUpDefinitions.Add(defensePowerUp);
|
||||
|
||||
// Damage boost: 45 + (Level / 3)
|
||||
var damagePowerUp = context.CreateNew<PowerUpDefinition>();
|
||||
damagePowerUp.TargetAttribute = Stats.GreaterDamageBonus.GetPersistent(gameConfiguration);
|
||||
damagePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
|
||||
damagePowerUp.Boost.ConstantValue.Value = 45;
|
||||
var damagePerLevel = context.CreateNew<AttributeRelationship>();
|
||||
damagePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
|
||||
damagePerLevel.InputOperand = 1f / 3;
|
||||
damagePerLevel.InputOperator = InputOperator.Multiply;
|
||||
damagePowerUp.Boost.RelatedValues.Add(damagePerLevel);
|
||||
buffEffect.PowerUpDefinitions.Add(damagePowerUp);
|
||||
|
||||
var buff = context.CreateNew<Buff>();
|
||||
buff.MagicEffectDefinition = buffEffect;
|
||||
buff.MaximumLevel = 220;
|
||||
elfSoldier.Buffs.Add(buff);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user