feat(CS-P3): PROPER siege - position-based Crown Switch hold (stand on them) + gates & statues destructibles + auto throne capture; remove non-working talk handlers
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This commit is contained in:
Acentech Dev
2026-07-15 02:28:14 +03:00
parent c50af5e5c2
commit db8bdd394f
5 changed files with 171 additions and 245 deletions

View File

@@ -67,25 +67,30 @@ public class CastleSiegeContextTest
Assert.That(ctx.RegisteredGuilds, Does.Contain("Attackers"));
}
/// <summary>Tests the full siege objective chain: destroy statues, hold both switches, then capture the throne.</summary>
/// <summary>Tests the full siege objective chain: destroy defenses, then hold both switches to capture the throne.</summary>
[Test]
public async Task FullSiegeObjectiveChainToOwnershipAsync()
{
var ctx = new CastleSiegeContext(Config());
await ctx.ForceStartRegistrationAsync(T0);
await ctx.ForcePhaseAsync(CastleSiegePhase.Siege, T0);
ctx.SetStatueCount(2);
ctx.SetDefenseCount(2);
// Throne blocked until statues destroyed + both switches held.
Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.False);
// Both switches held but defenses still up -> no capture.
ctx.SetSwitchHolder(217, "Attackers");
ctx.SetSwitchHolder(218, "Attackers");
Assert.That(ctx.EvaluateCapture(), Is.Null);
ctx.NotifyStatueDestroyed();
ctx.NotifyStatueDestroyed();
ctx.HoldSwitch(217, "Attackers");
Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.False); // only one switch held
ctx.NotifyDefenseDestroyed();
ctx.NotifyDefenseDestroyed();
ctx.HoldSwitch(218, "Attackers");
Assert.That(ctx.TryCaptureThrone("Attackers").Success, Is.True); // both switches + statues down
// Only one switch held -> still no capture.
ctx.SetSwitchHolder(218, null);
Assert.That(ctx.EvaluateCapture(), Is.Null);
// Both switches held by the same guild + defenses down -> capture.
ctx.SetSwitchHolder(218, "Attackers");
Assert.That(ctx.EvaluateCapture(), Is.EqualTo("Attackers"));
Assert.That(ctx.OccupierGuildName, Is.EqualTo("Attackers"));
await ctx.TickAsync(T0.AddMinutes(20)); // Siege -> Settlement
@@ -93,27 +98,27 @@ public class CastleSiegeContextTest
Assert.That(ctx.OwnerGuildName, Is.EqualTo("Attackers"));
}
/// <summary>Tests that a rival guild holding only one switch cannot steal the throne.</summary>
/// <summary>Tests that two different guilds each holding one switch cannot capture the throne.</summary>
[Test]
public async Task ThroneRequiresBothSwitchesBySameGuildAsync()
{
var ctx = new CastleSiegeContext(Config());
await ctx.ForceStartRegistrationAsync(T0);
await ctx.ForcePhaseAsync(CastleSiegePhase.Siege, T0);
ctx.SetStatueCount(0);
ctx.HoldSwitch(217, "A");
ctx.HoldSwitch(218, "B");
Assert.That(ctx.TryCaptureThrone("A").Success, Is.False);
Assert.That(ctx.TryCaptureThrone("B").Success, Is.False);
ctx.SetDefenseCount(0);
ctx.SetSwitchHolder(217, "A");
ctx.SetSwitchHolder(218, "B");
Assert.That(ctx.EvaluateCapture(), Is.Null);
}
/// <summary>Tests that objective actions outside the siege phase are no-ops.</summary>
/// <summary>Tests that switch holding outside the siege phase is a no-op.</summary>
[Test]
public void ObjectiveActionsOutsideSiegeAreNoOp()
public void SwitchHoldOutsideSiegeIsNoOp()
{
var ctx = new CastleSiegeContext(Config());
ctx.HoldSwitch(217, "A");
Assert.That(ctx.TryCaptureThrone("A").Success, Is.False);
ctx.SetSwitchHolder(217, "A");
ctx.SetSwitchHolder(218, "A");
Assert.That(ctx.EvaluateCapture(), Is.Null);
Assert.That(ctx.OccupierGuildName, Is.Null);
}