Fixed durations and extra projectiles logic
(cherry picked from commit 2f552938d7057b09210e8fc77ff641b304b7f3f7)
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@@ -86,6 +86,8 @@ public class SoulBarrierStrengSkillAction : TargetedSkillDefaultPlugin
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new ConstantElement(strengSkillLevel!.Level * 0.001f), // extra 0.1% per streng skill level
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InputOperator.Multiply))
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];
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skillEntry.PowerUpsPvp = skillEntry.PowerUps;
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}
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await AttackableExtensions.ApplyMagicEffectAsync(target, player, skillEntry).ConfigureAwait(false);
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