Fixed durations and extra projectiles logic
(cherry picked from commit 2f552938d7057b09210e8fc77ff641b304b7f3f7)
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@@ -50,5 +50,7 @@ public class InfiniteArrowEffectInitializer : InitializerBase
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magicEffect.PowerUpDefinitions.Add(damageIncreaseByMasterSkill);
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damageIncreaseByMasterSkill.TargetAttribute = Stats.AttackDamageIncrease.GetPersistent(this.GameConfiguration);
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damageIncreaseByMasterSkill.Boost = this.Context.CreateNew<PowerUpDefinitionValue>();
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damageIncreaseByMasterSkill.Boost.ConstantValue.Value = 1f;
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damageIncreaseByMasterSkill.Boost.ConstantValue.AggregateType = AggregateType.Multiplicate;
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}
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}
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@@ -826,13 +826,13 @@ internal class SkillsInitializer : SkillsInitializerBase
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this.AddMasterSkillDefinition(SkillNumber.TripleShotStrengthener, SkillNumber.TripleShot, SkillNumber.Undefined, 2, 2, SkillNumber.TripleShot, 20, Formula502);
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this.AddPassiveMasterSkillDefinition(SkillNumber.SummonedMonsterStr1, Stats.SummonedMonsterHealthIncrease, AggregateType.AddRaw, Formula6020Value, 2, 2, SkillNumber.SummonGoblin);
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this.AddMasterSkillDefinition(SkillNumber.PenetrationStrengthener, SkillNumber.Penetration, SkillNumber.Undefined, 2, 3, SkillNumber.Penetration, 20, Formula502);
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this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseStr, SkillNumber.GreaterDefense, SkillNumber.Undefined, 2, 3, SkillNumber.GreaterDefense, 20, Formula502, Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate);
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this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseStr, SkillNumber.GreaterDefense, SkillNumber.Undefined, 2, 3, SkillNumber.GreaterDefense, 20, $"{Formula502} / 100", Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate);
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this.AddMasterSkillDefinition(SkillNumber.TripleShotMastery, SkillNumber.TripleShotStrengthener, SkillNumber.Undefined, 2, 3, SkillNumber.TripleShotStrengthener, 10, Formula1WhenComplete, Formula1WhenComplete, Stats.ExtraProjectiles, AggregateType.AddRaw);
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this.AddPassiveMasterSkillDefinition(SkillNumber.SummonedMonsterStr2, Stats.SummonedMonsterDefenseIncrease, AggregateType.AddRaw, Formula6020, 2, 3, SkillNumber.SummonGoblin);
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this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseStr, SkillNumber.GreaterDamage, SkillNumber.Undefined, 2, 4, SkillNumber.GreaterDamage, 20, Formula502, Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate);
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this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseStr, SkillNumber.GreaterDamage, SkillNumber.Undefined, 2, 4, SkillNumber.GreaterDamage, 20, $"{Formula502} / 100", Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate);
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this.AddPassiveMasterSkillDefinition(SkillNumber.WeaponMasteryHighElf, Stats.MasterSkillPhysBonusDmg, AggregateType.AddRaw, Formula502, 4, 2);
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this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseMastery, SkillNumber.AttackIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.AttackIncreaseStr, 20, Formula502, Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate, true);
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this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseMastery, SkillNumber.DefenseIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.DefenseIncreaseStr, 20, Formula502, Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate, true);
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this.AddMasterSkillDefinition(SkillNumber.AttackIncreaseMastery, SkillNumber.AttackIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.AttackIncreaseStr, 20, $"{Formula502} / 100", Formula502, Stats.GreaterDamageBonus, AggregateType.Multiplicate, true);
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this.AddMasterSkillDefinition(SkillNumber.DefenseIncreaseMastery, SkillNumber.DefenseIncreaseStr, SkillNumber.Undefined, 2, 5, SkillNumber.DefenseIncreaseStr, 20, $"{Formula502} / 100", Formula502, Stats.GreaterDefenseBonus, AggregateType.Multiplicate, true);
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this.AddMasterSkillDefinition(SkillNumber.IceArrowStrengthener, SkillNumber.IceArrow, SkillNumber.Undefined, 2, 5, SkillNumber.IceArrow, 20, Formula502);
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this.AddPassiveMasterSkillDefinition(SkillNumber.BowStrengthener, Stats.BowStrBonusDamage, AggregateType.AddRaw, Formula502, 2, 3);
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this.AddPassiveMasterSkillDefinition(SkillNumber.CrossbowStrengthener, Stats.CrossBowStrBonusDamage, AggregateType.AddRaw, Formula632, 2, 3);
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@@ -840,7 +840,7 @@ internal class SkillsInitializer : SkillsInitializerBase
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this.AddPassiveMasterSkillDefinition(SkillNumber.BowMastery, Stats.WeaponMasteryAttackSpeed, AggregateType.AddRaw, Formula1, 3, 3, SkillNumber.BowStrengthener, SkillNumber.Undefined, 10);
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this.AddPassiveMasterSkillDefinition(SkillNumber.CrossbowMastery, Stats.CrossBowMasteryBonusDamage, AggregateType.AddRaw, Formula1154, 3, 3, SkillNumber.CrossbowStrengthener);
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this.AddPassiveMasterSkillDefinition(SkillNumber.ShieldMasteryHighElf, Stats.BonusDefenseRateWithShield, AggregateType.AddRaw, Formula1806, 3, 3, SkillNumber.ShieldStrengthenerHighElf);
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this.AddMasterSkillDefinition(SkillNumber.InfinityArrowStr, SkillNumber.InfinityArrow, SkillNumber.Undefined, 3, 5, SkillNumber.InfinityArrow, 20, $"1 + {Formula120} / 100", Formula120, Stats.AttackDamageIncrease, AggregateType.Multiplicate);
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this.AddMasterSkillDefinition(SkillNumber.InfinityArrowStr, SkillNumber.InfinityArrow, SkillNumber.Undefined, 3, 5, SkillNumber.InfinityArrow, 20, $"{Formula120} / 100", Formula120, Stats.AttackDamageIncrease, AggregateType.Multiplicate);
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this.AddPassiveMasterSkillDefinition(SkillNumber.MinimumAttPowerInc, Stats.MinimumPhysBaseDmg, AggregateType.AddRaw, Formula502, 5, 3);
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// SUM
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