feat(hs): spawn statues+guards at random walkable spots (hunt-the-statue)
Instead of a fixed lane, each statue (and its 4 guards) now spawns at a random walkable coordinate anywhere on the map; breaking one reveals the next at a new random spot, so players must search for it. Falls back to the fixed positions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -654,7 +654,10 @@ public class HeykelSavasiContext : MiniGameContext
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return;
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}
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var pos = positions[index];
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// Each statue (and its guards) spawns at a RANDOM walkable spot anywhere on the map, so
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// after breaking one statue players must hunt for the next one across the arena. Falls back
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// to the fixed line position if the terrain can't yield a random coordinate.
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var pos = this.Map.Terrain.RandomWalkableCoordinate ?? positions[index];
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var statueDefinition = this._gameContext.Configuration.Monsters.FirstOrDefault(m => m.Number == StatueMonsterNumber);
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if (statueDefinition is null)
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