Merge pull request #841 from nolt/bot-behaviour
Make the server-side bots hold up as a population (cherry picked from commit 88535b63a958fee9803d5fc3a4bdac5a3318d221)
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@@ -18,12 +18,12 @@ using MUnique.OpenMU.Interfaces;
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/// </summary>
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public sealed class HealingHandler
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{
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/// <summary>Drink a mana potion once mana falls below this share, so casters can keep casting.</summary>
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private const int ManaThresholdPercent = 30;
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private static readonly ItemConsumeAction ConsumeAction = new();
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private static readonly ItemIdentifier[] HealthPotionPriority =
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/// <summary>
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/// The health potions the offline player drinks, best first. Also the shopping list a bot restocks
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/// from (see <c>BotShoppingHandler</c>): buying what it does not drink, or not buying what it does,
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/// is how a bot ends up starving next to a full merchant.
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/// </summary>
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internal static readonly ItemIdentifier[] HealthPotionPriority =
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[
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ItemConstants.LargeHealingPotion,
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ItemConstants.MediumHealingPotion,
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@@ -31,13 +31,21 @@ public sealed class HealingHandler
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ItemConstants.Apple,
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];
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private static readonly ItemIdentifier[] ManaPotionPriority =
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/// <summary>
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/// The mana potions the offline player drinks, best first. <see cref="HealthPotionPriority"/>.
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/// </summary>
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internal static readonly ItemIdentifier[] ManaPotionPriority =
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[
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ItemConstants.LargeManaPotion,
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ItemConstants.MediumManaPotion,
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ItemConstants.SmallManaPotion,
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];
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/// <summary>Drink a mana potion once mana falls below this share, so casters can keep casting.</summary>
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private const int ManaThresholdPercent = 30;
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private static readonly ItemConsumeAction ConsumeAction = new();
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private readonly OfflinePlayer _player;
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private readonly IMuHelperSettings? _config;
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