From fcf2e805707bc84448b36d4fea22a817019c3c19 Mon Sep 17 00:00:00 2001 From: Acentech Dev Date: Tue, 21 Jul 2026 11:16:50 +0300 Subject: [PATCH] feat(hs): disable monster transform (EventFormSkin=0); team look via client cape override --- src/GameLogic/MiniGames/HeykelSavasiContext.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/GameLogic/MiniGames/HeykelSavasiContext.cs b/src/GameLogic/MiniGames/HeykelSavasiContext.cs index badc021..9c49f60 100644 --- a/src/GameLogic/MiniGames/HeykelSavasiContext.cs +++ b/src/GameLogic/MiniGames/HeykelSavasiContext.cs @@ -806,7 +806,10 @@ public class HeykelSavasiContext : MiniGameContext /// reasonable uniform battle form and hides the player's wings/mount/pet. The red/blue distinction is added /// separately by the client via the per-player team roster (). /// - private const short EventFormSkin = 14; + // 0 = no monster transformation: players keep their normal body during the event. The team look + // (red/blue cape + hidden wings/mount/pet) is done client-side (World93 render override), mirroring the + // Battle Soccer event. Set to a monster number here only if a full skin-transform form is desired instead. + private const short EventFormSkin = 0; /// /// Transforms into the uniform battle form, mirroring