Commit Graph

12 Commits

Author SHA1 Message Date
Acentech Dev
f8e856c7c6 feat(castle-siege): operate the Crown Switches by clicking, capture the crown by holding it
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The switches used to be held by simply standing near them, and the crown captured
by standing near it - clicking a switch only produced the client's "not implemented
yet" message. This drives both from the original interaction instead:

- Clicking a Crown Switch starts an operation which completes after
  CastleSiegeSettings.SwitchPushSeconds (15) and keeps the switch for the guild
  until its operator leaves the switch's area. One player per switch; anybody else
  clicking it is told another team is on it (C1 B2 14 state 2).
- While one guild holds both switches the crown's shield drops for it, and its
  guild master captures the throne by CLICKING the crown and holding it for
  CrownHoldTimeSeconds - seeded to 60 now, to match the countdown the client's
  registration panel hardcodes. The throne stays contestable until the siege ends.
- The shield now depends on the switches alone, as in the original; the gates and
  statues remain what they always were, the obstacle in the way.

The switch info packet (C1 B2 20) is broadcast before any switch-state packet
because the client's "switch released" handler reads its switch table without
checking that it exists - that table is only allocated when the info packet
arrives, so the wrong order crashes the client.

Also fixed while in here:
- The crown registration panel could never be closed: the cancel was only sent
  while the master still stood on the crown, which is precisely when the hold does
  NOT break. The panel is now closed for the player it was opened for.
- A contested switch was decided by enumeration order.
- Panels opened by the siege are closed when it ends.
- TryCaptureThrone was dead code carrying a second, diverged rule set.
- /csphase advertised the pre-refactor phase names to the client.
- The periodic broadcasts keyed off "UtcNow.Second % n", which silently skips when
  a tick runs late; they count ticks now.

The unit tests never compiled against the refactored model - they are migrated to
the state machine and guild ids, and cover the new switch and crown rules. A new
test proves update 105 writes the configuration into an existing database.

ApplyPendingUpdatesTool applies pending configuration updates without the admin
panel; it is [Explicit], so it never runs in a normal test pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 21:44:12 +03:00
Acentech Dev
f135e90899 fix(CS): stop crown re-capture loop + show seal panel only to the master
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- The occupier can no longer re-register its own throne (canCapture = eligible != occupier),
  which caused a repeating 60s panel loop; only a DIFFERENT guild can contest.
- The 60s registration panel (0xB2/0x15) is now sent ONLY to the master on the crown,
  not broadcast to switch-holders/other players. Shield(0x16) + capture(0x18) still broadcast.
+1 test (15 total).
2026-07-15 16:22:13 +03:00
Acentech Dev
3dd4881406 feat(CS): authentic Crown-hold throne capture (S6 protocol) replacing Sinior-talk
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Break all gates + hold both switches (defenses down) -> the Crown shield drops
(C1 B2 16=0). The guild master then stands on the Crown (176,212) and holds for
CrownHoldDuration (default 60s, client shows a 60s countdown via C1 B2 15) to
capture; capture broadcasts C1 B2 18 + golden text and sets the occupier. Losing a
switch or leaving the crown resets the hold (contestable until the siege timer ends).
Sinior (223) is now informational guidance. +2 tests (14 total).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 15:04:10 +03:00
Acentech Dev
4651ef232c refactor(CS): schedule + periods are config-owned, AdminPanel-editable
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Move the auto-schedule from context-owned state to the plugin config (single source
of truth): RegistrationOpenDays + RegistrationOpenTimes + Registration/Preparation/
SiegeDuration are all editable in the AdminPanel plugin config and take effect live
(context refreshes its config reference each tick via UpdateConfiguration). /csschedule
now writes the config. Removed the duplicate Persisted schedule fields. 12 tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 14:52:07 +03:00
Acentech Dev
7cf790c2a8 feat(CS): on-map siege countdown timer (S6 client protocol C1 B2 17/1E)
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Client already renders the siege-map countdown but never received the packets.
New ICastleSiegeStatusViewPlugIn + RemoteView impl send the raw S6 packets:
C1 B2 17 (battle start/stop flag, arms the countdown) and C1 B2 1E (remaining
hour/minute). CastleSiegeEventPlugIn broadcasts them to players on the battle map
every 10s during Siege and sends stop at Settlement. No client changes. +1 test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 13:45:01 +03:00
Acentech Dev
ac6700a356 feat(CS): weekly auto-schedule (day-of-week + UTC time), persisted, /csschedule GM cmd
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The siege can now auto-open registration on scheduled days/time instead of only
manual /csphase. Schedule is context-owned state (like owner), persisted across
restarts via the same config-JSON path. New GM command /csschedule sets/views/clears
it (e.g. /csschedule Sunday 20:00, UTC). +2 unit tests (11 total).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 12:47:29 +03:00
Acentech Dev
9bdd57703f feat(CS): persist owner/phase/registrations across restarts via plugin config JSON
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Castle Siege state was in-memory, so the castle owner (and thus the P4 hunting-map
reward) reset on every server restart/redeploy. Now the context marks itself dirty
on any persistable change (phase transition, registration, owner set); the plugin's
periodic tick writes a snapshot into its own PlugInConfiguration CustomConfiguration
(a JSON blob already stored in PostgreSQL - no schema migration) and restores it on
startup. Battle state (defenses/switches/occupier) stays transient. +2 unit tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 12:17:34 +03:00
Acentech Dev
72ebc96e28 feat(CS-P3): throne registration via Sinior/Crown talk (223/216) after defenses down + both switches held; reachable defense positions
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2026-07-15 02:49:27 +03:00
Acentech Dev
db8bdd394f feat(CS-P3): PROPER siege - position-based Crown Switch hold (stand on them) + gates & statues destructibles + auto throne capture; remove non-working talk handlers
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2026-07-15 02:28:14 +03:00
Acentech Dev
c50af5e5c2 feat(CS-P3): full siege objective chain - guardian statues (Destructible spawn) + dual Crown Switch hold + throne capture gating 2026-07-15 01:52:19 +03:00
Acentech Dev
9f2078d724 feat(CS-P3): throne capture + settlement winner in state machine + tests
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2026-07-15 00:48:09 +03:00
Acentech Dev
73de807bef feat(CS-P1): Castle Siege phase state machine (in-memory, time-injected) + tests 2026-07-14 22:40:24 +03:00