Six high-tier imported wings, one per class line: Wizard (242, Soul Master),
Magic (243, Duel Master), Elf (244, High Elf), Summoner (245, Dimension Master),
Warrior Cape (246, Lord Emperor + Fist Master) and Knight (247, Blade Master).
Each: base defense + defense-per-level, 3rd Wing Options, damage increase and
fast flight. Applied via update v99 (AddWarriorWingsUpdateSeason6), reusing the
shared "3rd Wing Options" option set to avoid Guid collisions.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same pattern as Arkania: terrain resources Terrain84-87.att, map
initializer classes, registration, and update-plugin (v97) that
creates each map + spawn gate + /move warp AND assigns it to the
game server configuration so it is hosted. Also fix the Arkania
update-plugin to assign the game server config (was missing).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two new weapons placed at free item slots so they never collide with
standard Season 6 items. The client name DB (Item_eng.bmd) is the source
of tooltip name/stats, so only free slots are usable for custom items.
Both seed paths are covered:
- Fresh DB: Weapons.Initialize() calls the new CreateImperialWeapons050().
- Existing DB: AddImperialWeapons050UpdateSeason6 (UpdateVersion 95),
applied from the AdminPanel Updates page, with an idempotency guard.
Imperial Sword is a Magic Gladiator weapon (copy of 0/28), Imperial Staff
is a Wizard weapon (copy of 5/31).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>