# C1 A0 - LegacyQuestStateList (by server) ## Is sent when After the player entered the game with his character. ## Causes the following actions on the client side The game client updates the quest state for the quest dialog accordingly. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xA0 | Packet header - packet type identifier | | 3 | 1 | Byte | 6 | QuestCount | | 4 | LegacyQuestState.Length * | Array of LegacyQuestState | | States | | 4 << 0 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | ScrollOfEmperorState | | 4 << 2 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | ThreeTreasuresOfMuState | | 4 << 4 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | GainHeroStatusState | | 4 << 6 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | SecretOfDarkStoneState | | 5 << 0 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | CertificateOfStrengthState | | 5 << 2 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | InfiltrationOfBarrackState | | 5 << 4 | 2 bit | LegacyQuestState | LegacyQuestState.Inactive | InfiltrationOfRefugeState | | 5 << 6 | 2 bit | LegacyQuestState | LegacyQuestState.Undefined | UnusedQuestState |