# C1 F3 00 - CharacterList075 (by server) ## Is sent when After the game client requested it, usually after a successful login. ## Causes the following actions on the client side The game client shows the available characters of the account. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x00 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | CharacterCount | | 5 | CharacterData.Length * CharacterCount | Array of CharacterData | | Characters | ### CharacterData Structure Data of one character in the list. Length: 24 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | | SlotIndex | | 1 | 10 | String | | Name | | 11 | 2 | ShortBigEndian | | Level | | 13 | 4 bit | CharacterStatus | | Status | | 13 << 4 | 1 bit | Boolean | | IsItemBlockActive | | 14 | 9 | Binary | | Appearance | ### CharacterStatus Enum The status of a character. | Value | Name | Description | |-------|------|-------------| | 0 | Normal | The state of the character is normal. | | 1 | Banned | The character is banned from the game. | | 32 | GameMaster | The character is a game master. |