# C3 22 - ItemPickUpRequestFailed (by server) ## Is sent when The player requested to pick up an item from to ground to add it to his inventory, but it failed. ## Causes the following actions on the client side Depending on the reason, the game client shows a message. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 4 | Packet header - length of the packet | | 2 | 1 | Byte | 0x22 | Packet header - packet type identifier | | 3 | 1 | ItemPickUpFailReason | | FailReason | ### ItemPickUpFailReason Enum Defines the possible fail reasons | Value | Name | Description | |-------|------|-------------| | 253 | ItemStacked | The picked up item was combined into an existing item of the players inventory. A separate durability update will be sent to the client. | | 254 | __MaximumInventoryMoneyReached | The maximum inventory money has been reached, so the money wasn't picked up. Should not be used, because it's used in the InventoryMoneyUpdate message. | | 255 | General | The general, non-specific reason. It just failed. |