# C1 0F - WeatherStatusUpdate (by server) ## Is sent when The weather on the current map has been changed or the player entered the map. ## Causes the following actions on the client side The game client updates the weather effects. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 4 | Packet header - length of the packet | | 2 | 1 | Byte | 0x0F | Packet header - packet type identifier | | 3 | 4 bit | Byte | | Weather; A random value between 0 and 2 (inclusive). | | 3 | 4 bit | Byte | | Variation; A random value between 0 and 9 (inclusive). |