# C2 13 - AddNpcsToScope095 (by server) ## Is sent when One or more NPCs got into the observed scope of the player. ## Causes the following actions on the client side The client adds the NPCs to the shown map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0x13 | Packet header - packet type identifier | | 4 | 1 | Byte | | NpcCount | | 5 | NpcData.Length * NpcCount | Array of NpcData | | NPCs | ### NpcData Structure Contains the data of an NPC. Length: 12 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | Id | | 2 | 1 | Byte | | TypeNumber | | 4 << 0 | 1 bit | Boolean | | IsPoisoned | | 4 << 1 | 1 bit | Boolean | | IsIced | | 4 << 2 | 1 bit | Boolean | | IsDamageBuffed | | 4 << 3 | 1 bit | Boolean | | IsDefenseBuffed | | 6 | 1 | Byte | | CurrentPositionX | | 7 | 1 | Byte | | CurrentPositionY | | 8 | 1 | Byte | | TargetPositionX | | 9 | 1 | Byte | | TargetPositionY | | 10 | 4 bit | Byte | | Rotation |