# C1 F3 04 - RespawnAfterDeathExtended (by server) ## Is sent when The character respawned after death. ## Causes the following actions on the client side The character respawns with the specified attributes at the specified map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 36 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x04 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | PositionX | | 5 | 1 | Byte | | PositionY | | 6 | 1 | Byte | | MapNumber | | 7 | 1 | Byte | | Direction | | 8 | 4 | IntegerLittleEndian | | CurrentHealth | | 12 | 4 | IntegerLittleEndian | | CurrentMana | | 16 | 4 | IntegerLittleEndian | | CurrentShield | | 20 | 4 | IntegerLittleEndian | | CurrentAbility | | 24 | 8 | LongLittleEndian | | Experience | | 32 | 4 | IntegerLittleEndian | | Money |