# C3 3F 01 - PlayerShopSetItemPriceResponse (by server) ## Is sent when The player requested to set a price for an item of the players shop. ## Causes the following actions on the client side The item gets a price on the user interface. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 6 | Packet header - length of the packet | | 2 | 1 | Byte | 0x3F | Packet header - packet type identifier | | 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier | | 5 | 1 | Byte | | InventorySlot | | 4 | 1 | ItemPriceSetResult | | Result | ### ItemPriceSetResult Enum Describes the possible results of setting an item price in a player shop. | Value | Name | Description | |-------|------|-------------| | 0 | Failed | Failed, e.g. because the shop feature is deactivated | | 1 | Success | The price has been set successfully | | 2 | ItemSlotOutOfRange | Failed because the item slot was out of range | | 3 | ItemNotFound | Failed because the item could not be found | | 4 | PriceNegative | Failed because the price was negative | | 5 | ItemIsBlocked | Failed because the item is blocked | | 6 | CharacterLevelTooLow | Failed because the character level is too low (below level 6) |