# C1 26 FE - MaximumHealthAndShield (by server) ## Is sent when When the maximum health changed, e.g. by adding stat points or changed items. ## Causes the following actions on the client side The health and shield bar is updated on the game client user interface. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 9 | Packet header - length of the packet | | 2 | 1 | Byte | 0x26 | Packet header - packet type identifier | | 3 | 1 | Byte | 0xFE | Packet header - sub packet type identifier | | 4 | 2 | ShortBigEndian | | Health | | 7 | 2 | ShortBigEndian | | Shield |