# C1 34 - RepairItemRequest (by client) ## Is sent when A player wants to repair an item of his inventory. ## Causes the following actions on the server side The item is repaired if the player has enough money in its inventory. A corresponding response is sent. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 5 | Packet header - length of the packet | | 2 | 1 | Byte | 0x34 | Packet header - packet type identifier | | 3 | 1 | Byte | | ItemSlot; Inventory item slot of the target item. If it's 0xFF, the player wants to repair all items - this is only possible with some opened NPC dialogs. Repairing the pet item slot (8) is only possible when the pet trainer npc is opened. | | 4 | 1 | Boolean | | IsSelfRepair; If the player repairs it over his inventory, it's true. However, a server should never rely on this flag and do his own checks. |