# C1 44 - PartyHealthUpdate (by server) ## Is sent when Periodically, when the health state of the party changed. ## Causes the following actions on the client side The party health list is updated. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0x44 | Packet header - packet type identifier | | 3 | 1 | Byte | | Count | | 4 | PartyMemberHealth.Length * Count | Array of PartyMemberHealth | | Members | ### PartyMemberHealth Structure Health of a party member Length: 1 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 4 bit | Byte | | Index | | 0 | 4 bit | Byte | | Value; A value from 0 to 10 about the health of a player. 10 means the current health is 100% of the maximum health. |