# C1 AF 02 - ChaosCastlePositionSet (by client) ## Is sent when The game client noticed, that the coordinates of the player is not on the ground anymore. It requests to set the specified coordinates. ## Causes the following actions on the server side The server sets the player on the new coordinates. Not handled on OpenMU. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 6 | Packet header - length of the packet | | 2 | 1 | Byte | 0xAF | Packet header - packet type identifier | | 3 | 1 | Byte | 0x02 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | PositionX | | 5 | 1 | Byte | | PositionY |