//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Tests.Offline;
using Moq;
using MUnique.OpenMU.DataModel.Configuration.Items;
using MUnique.OpenMU.DataModel.Entities;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.MuHelper;
using MUnique.OpenMU.GameLogic.Offline;
using MUnique.OpenMU.GameServer.RemoteView.MuHelper;
///
/// Tests for .
///
[TestFixture]
public class ItemPickupHandlerTests
{
private IGameContext _gameContext = null!;
///
/// Sets up a fresh game context before each test.
///
[SetUp]
public void SetUp()
{
this._gameContext = GameContextTestHelper.CreateGameContext();
}
///
/// Tests that pickup does nothing when all pickup options are disabled.
///
[Test]
public async ValueTask DoesNothingWhenAllDisabledAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
var config = new MuHelperSettings
{
PickAllItems = false,
PickJewel = false,
PickAncient = false,
PickZen = false,
PickExcellent = false,
};
var handler = new ItemPickupHandler(player, config);
// Act
await handler.PickupItemsAsync().ConfigureAwait(false);
}
///
/// Tests that pickup does nothing when config is null.
///
[Test]
public async ValueTask DoesNothingWhenConfigNullAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
var handler = new ItemPickupHandler(player, null);
// Act
await handler.PickupItemsAsync().ConfigureAwait(false);
}
private async ValueTask CreateOfflinePlayerAsync()
{
return await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
}
private Item CreateItem(byte group, short number)
{
var definition = new Mock();
definition.SetupAllProperties();
definition.Object.Group = group;
definition.Object.Number = number;
definition.Object.Width = 1;
definition.Object.Height = 1;
var item = new Mock- ();
item.SetupAllProperties();
item.Setup(i => i.Definition).Returns(definition.Object);
item.Setup(i => i.ItemOptions).Returns(new List());
item.Setup(i => i.ItemSetGroups).Returns(new List());
return item.Object;
}
///
/// Tests that a jewel pickup option only picks up actual jewels.
///
[Test]
public async ValueTask PickJewel_PicksUpJewelsOnlyAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
Assert.That(player.CurrentMap, Is.Not.Null);
var config = new MuHelperSettings
{
PickSelectItems = true,
PickJewel = true,
ObtainRange = 5,
};
var handler = new ItemPickupHandler(player, config);
var bless = this.CreateItem(14, 13);
var chaos = this.CreateItem(12, 15);
var potion = this.CreateItem(14, 0);
var eye = this.CreateItem(14, 17);
var blessDrop = new DroppedItem(bless, player.Position, player.CurrentMap!, player);
var chaosDrop = new DroppedItem(chaos, player.Position, player.CurrentMap!, player);
var potionDrop = new DroppedItem(potion, player.Position, player.CurrentMap!, player);
var eyeDrop = new DroppedItem(eye, player.Position, player.CurrentMap!, player);
await player.CurrentMap!.AddAsync(blessDrop).ConfigureAwait(false);
await player.CurrentMap.AddAsync(chaosDrop).ConfigureAwait(false);
await player.CurrentMap.AddAsync(potionDrop).ConfigureAwait(false);
await player.CurrentMap.AddAsync(eyeDrop).ConfigureAwait(false);
// Act
await handler.PickupItemsAsync().ConfigureAwait(false);
// Assert
Assert.That(player.CurrentMap.GetObject(blessDrop.Id), Is.Null, "Bless should be picked up");
Assert.That(player.CurrentMap.GetObject(chaosDrop.Id), Is.Null, "Chaos should be picked up");
Assert.That(player.CurrentMap.GetObject(potionDrop.Id), Is.Not.Null, "Potion should NOT be picked up");
Assert.That(player.CurrentMap.GetObject(eyeDrop.Id), Is.Not.Null, "Devil's Eye should NOT be picked up");
}
}