//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.World;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.World;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.Pathfinding;
using MUnique.OpenMU.PlugIns;
///
/// The extended implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("292D399E-3F48-4AF0-9480-F83267BB8619")]
[MinimumClient(106, 3, ClientLanguage.Invariant)]
public class ShowMoneyDropExtendedPlugIn : IShowMoneyDropPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public ShowMoneyDropExtendedPlugIn(RemotePlayer player) => this._player = player;
///
public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point)
{
return this._player.Connection.SendMoneyDroppedExtendedAsync(isFreshDrop, itemId, point.X, point.Y, amount);
}
}