// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.World; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.World; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.Network.PlugIns; using MUnique.OpenMU.Pathfinding; using MUnique.OpenMU.PlugIns; /// /// The extended implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("292D399E-3F48-4AF0-9480-F83267BB8619")] [MinimumClient(106, 3, ClientLanguage.Invariant)] public class ShowMoneyDropExtendedPlugIn : IShowMoneyDropPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public ShowMoneyDropExtendedPlugIn(RemotePlayer player) => this._player = player; /// public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point) { return this._player.Connection.SendMoneyDroppedExtendedAsync(isFreshDrop, itemId, point.X, point.Y, amount); } }