# C1 11 - HitRequest (by client) ## Is sent when A player attacks a target without using a skill. ## Causes the following actions on the server side Damage is calculated and the target is hit, if the attack was successful. A response is sent back with the caused damage, and all surrounding players get an animation message. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 7 | Packet header - length of the packet | | 2 | 1 | Byte | 0x11 | Packet header - packet type identifier | | 3 | 2 | ShortBigEndian | | TargetId | | 5 | 1 | Byte | | AttackAnimation | | 6 | 1 | Byte | | LookingDirection |