# C1 15 - ObjectMoved (by server) ## Is sent when An object in the observed scope (including the own player) moved instantly. ## Causes the following actions on the client side The position of the object is updated on client side. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 8 | Packet header - length of the packet | | 2 | 1 | Byte | 0x15 | Packet header - packet type identifier | | 2 | 1 | Byte | | HeaderCode | | 3 | 2 | ShortBigEndian | | ObjectId | | 5 | 1 | Byte | | PositionX | | 6 | 1 | Byte | | PositionY |