# C1 2D - EffectItemConsumption (by server) ## Is sent when The player requested to consume an item which gives a magic effect. ## Causes the following actions on the client side The client updates the user interface, it shows the remaining time at the effect icon. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 17 | Packet header - length of the packet | | 2 | 1 | Byte | 0x2D | Packet header - packet type identifier | | 4 | 1 | EffectOrigin | | Origin | | 6 | 1 | EffectType | | Type | | 8 | 1 | EffectAction | | Action | | 12 | 4 | IntegerLittleEndian | | RemainingSeconds | | 16 | 1 | Byte | | MagicEffectNumber | ### EffectOrigin Enum Defines the origin of the effect. | Value | Name | Description | |-------|------|-------------| | 0 | Undefined | Not defined. | | 1 | HalloweenAndCherryBlossomEvent | Options of Halloween and Cherry Blossom Event items. | | 2 | CashShopItem | Options of cash shop items, like Seals. | ### EffectAction Enum Defines the effect option. | Value | Name | Description | |-------|------|-------------| | 0 | Add | Effect is added. | | 1 | Remove | Effect is removed. | | 2 | Replace | Effect is removed, because its getting replaced. | ### EffectType Enum Defines the kind of effect which was applied. | Value | Name | Description | |-------|------|-------------| | 1 | AttackSpeed | Attack speed increase. | | 2 | Damage | Damage increase. | | 3 | Defense | Defense increase. | | 4 | MaximumHealth | Maximum Health increase. | | 5 | MaximumMana | Maximum Mana increase. | | 6 | ExperienceRate | Experience rate increase. | | 7 | DropRate | Drop rate increase. | | 8 | Sustenance | Sustenance effect, means no experience is gained during this effect. | | 9 | Strength | Strength stat increase. | | 10 | Agility | Agility stat increase. | | 11 | Vitality | Vitality stat increase. | | 12 | Energy | Energy stat increase. | | 13 | Leadership | Leadership stat increase. | | 14 | PhysicalDamage | Physical damage increase. | | 15 | WizardryDamage | Wizardry damage increase. | | 16 | Mobility | Mobility increase. |