# C1 3C - TradeButtonStateChanged (by server) ## Is sent when After the trading partner checked or unchecked the trade accept button. ## Causes the following actions on the client side The game client updates the trade button state accordingly. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 4 | Packet header - length of the packet | | 2 | 1 | Byte | 0x3C | Packet header - packet type identifier | | 3 | 1 | TradeButtonState | | State | ### TradeButtonState Enum Defines the state of the trade button. | Value | Name | Description | |-------|------|-------------| | 0 | Unchecked | Trade button is not pressed. It means that the trade is not yet accepted by the trader. | | 1 | Checked | Trade Button is pressed. It means that the trade is accepted by the trader. | | 2 | Red | This state is only sent to the client. After some seconds the client is changing back to normal Unchecked. |