# C1 F3 11 - SkillListUpdate (by server) ## Is sent when Usually, when the player entered the game with a character. When skills get added or removed, this message is sent as well, but with a misleading count. ## Causes the following actions on the client side The skill list gets initialized. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x11 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | Count; Mixed usage: Skill list count (when list). 0xFE when adding a skill, 0xFF when removing a Skill. | | 6 | SkillEntry.Length * Count | Array of SkillEntry | | Skills | ### SkillEntry Structure Structure for a skill entry of the skill list. Length: 4 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | | SkillIndex | | 1 | 2 | ShortLittleEndian | | SkillNumber | | 3 | 1 | Byte | | SkillLevel |