# C1 14 - MapObjectOutOfScope (by server) ## Is sent when One or more objects (player, npc, etc.) on the map got out of scope, e.g. when the own player moved away from it/them or the object itself moved. ## Causes the following actions on the client side The game client removes the objects from the game map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0x14 | Packet header - packet type identifier | | 3 | 1 | Byte | | ObjectCount | | 4 | ObjectId.Length * ObjectCount | Array of ObjectId | | Objects | ### ObjectId Structure Contains the id of a object. Length: 2 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | Id |