# C2 F3 53 - MasterSkillList (by server) ## Is sent when Usually after entering the game with a master character. ## Causes the following actions on the client side The data is available in the master skill tree. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 4 | 1 | Byte | 0x53 | Packet header - sub packet type identifier | | 8 | 4 | IntegerLittleEndian | | MasterSkillCount | | 12 | MasterSkillEntry.Length * MasterSkillCount | Array of MasterSkillEntry | | Skills | ### MasterSkillEntry Structure An entry in the master skill list. Length: 12 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | | MasterSkillIndex; The index of the master skill on the clients master skill tree for the given character class. | | 1 | 1 | Byte | | Level | | 4 | 4 | Float | | DisplayValue | | 8 | 4 | Float | | DisplayValueOfNextLevel |