//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.DataModel.Entities;
using MUnique.OpenMU.DataModel.Configuration.Quests;
///
/// Keeps the progress of the of the currently active quest.
///
public class QuestMonsterKillRequirementState
{
///
/// Gets or sets the requirement for which this state is kept.
///
public virtual QuestMonsterKillRequirement? Requirement { get; set; }
///
/// Gets or sets the monster kill count for this .
///
public int KillCount { get; set; }
///
public override string ToString()
{
return $"{this.KillCount}/{this.Requirement?.MinimumNumber} {this.Requirement?.Monster}";
}
}